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AION 2 Builds

AION 2 Assassin Daevanion Build: Best Nodes & Board Plans

Assassin Daevanion guide for AION 2 Global: what each board holds, why Nezekan comes first, Grobs’ 82-point early board and two level 45 plans compared.

10/9/2026 Global S1 Last updated: 10/10/2026 10 min read

FAQ

How many Daevanion boards does the Assassin have?
Five. Nezekan unlocks at character level 12, Zikel at 20, Vaizel at 30, Triniel at 40 and Azphel at 45. The first four level your skills and general stats; Azphel holds only PvP and status-effect nodes.
How many points does it take to fill the Assassin boards?
570 points for the four PvE boards: 134 each for Nezekan, Zikel and Vaizel, and 168 for Triniel. Azphel needs another 232, but the planner data charges it in a separate point type, so it never takes points from the PvE boards.
Which board has Exploit Weakness and Rear Smite?
Nezekan, with two nodes each, together with Assault Stance, Apply Poison and Heightened Sixth Sense. That makes it the most valuable Assassin board. Impact Hit, Ambush Stance and Determination sit on Zikel, and Vaizel and Triniel add one more level to every passive.
Should I put Daevanion points into Storm Rampage?
Only if you want its level 16 specialization, which cuts all your cooldowns by 1 second per hit. delcatta takes all four Storm Rampage nodes for that reason, and Nellan97 rushes the skill to 16 on Global. Grobs’ level 45 board skips them and spends the points on passives.
Should an Assassin take the Damage Tolerance nodes?
They are optional. Grobs’ level 45 board takes one Damage Tolerance node on Zikel, and delcatta’s 381-point board takes none of the Tolerance or Resist nodes. Take them only if you are dying in group content; your damage nodes matter more.
What do Daevanion nodes cost, and can you reset them?
Common stat nodes cost 1 point, passive skill nodes 2, active skill nodes 3 and the large stat nodes 4. A node only becomes available once it connects back to the start of its board. Every node in the planner data lists a reset cost of 500, so re-pathing is cheap.

What is the best Assassin Daevanion build for PvE?

Spend points on the skill nodes for your damage skills (Heart Gore, Quick Slice, Savage Roar and Insignia Explosion) and on the Nezekan passives Exploit Weakness, Rear Smite and Assault Stance. Pick up the 4-point damage nodes as your paths reach them. Leave Azphel for PvP.

Grobs, the author of the most-liked public Assassin builds on questlog.gg, published a 240-point level 45 board that follows exactly that logic:

Board Points Skill nodes taken 4-point nodes taken
Nezekan 67 Quick Slice, Savage Roar, Heart Gore; Exploit Weakness, Rear Smite and Assault Stance twice each 2 × Combat Speed, 2 × Cooldown Reduction
Zikel 56 Quick Slice, Savage Roar, Heart Gore, Insignia Explosion; Impact Hit, Ambush Stance, Defense Break, Revitalization Contract 2 × Damage Boost, 1 × Damage Tolerance
Vaizel 47 Quick Slice, Savage Roar, Heart Gore, Insignia Explosion, Infiltrate; Exploit Weakness, Rear Smite, Assault Stance, Impact Hit 1 × Critical Damage Boost
Triniel 70 Quick Slice, Savage Roar, Insignia Explosion, Shadowstrike; Exploit Weakness, Rear Smite, Assault Stance, Impact Hit, Ambush Stance 3 × Multi-Hit Chance
Azphel 0 Skipped —

The result is +4 levels on Quick Slice, Savage Roar, Exploit Weakness, Rear Smite and Assault Stance, and +3 on Heart Gore, Insignia Explosion and Impact Hit. On top of that come +3% Combat Speed, +3% Cooldown Reduction, +3% Damage Boost, +1.5% Critical Damage Boost and +4.5% Multi-Hit Chance. To see how those levels feed the rotation, read the Assassin PvE build.

Here is that board drawn out. Every path starts at the centre node, and the highlighted nodes are the ones Grobs takes. On a computer, hover over a node to see what it gives.

Nezekan 67 points, 43 nodes
Combat Speed · 4 points Attack · 1 point Critical Hit Resist · 1 point Exploit Weakness +1 level · 2 points Critical Hit Resist · 1 point Shadow Fall +1 level · 3 points Apply Poison +1 level · 2 points Critical Hit · 1 point Cooldown Reduction · 4 points Critical Hit · 1 point Heart Gore +1 level · 3 points Max MP · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Critical Hit Resist · 1 point Max MP · 1 point Heightened Sixth Sense +1 level · 2 points Defense · 1 point Max HP · 1 point Critical Hit · 1 point Shadowstrike +1 level · 3 points Max HP · 1 point Flash Slice +1 level · 3 points Max HP · 1 point Rear Smite +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Attack · 1 point Defense · 1 point Max MP · 1 point Attack · 1 point Savage Roar +1 level · 3 points Max HP · 1 point Max MP · 1 point Attack · 1 point Critical Hit Resist · 1 point Assault Stance +1 level · 2 points Max MP · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defiance +1 level · 3 points Defense · 1 point Start Attack · 1 point Storm Rampage +1 level · 3 points Critical Hit · 1 point Critical Hit Resist · 1 point Max HP · 1 point Rear Smite +1 level · 2 points Critical Hit · 1 point Defense · 1 point Max HP · 1 point Max MP · 1 point Quick Slice +1 level · 3 points Defense · 1 point Max HP · 1 point Attack · 1 point Defense · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Assault Stance +1 level · 2 points Max MP · 1 point Infiltrate +1 level · 3 points Max MP · 1 point Ambush +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Attack · 1 point Exploit Weakness +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Attack · 1 point Max HP · 1 point Attack · 1 point Max HP · 1 point Whirlwind Slice +1 level · 3 points Critical Hit Resist · 1 point Cooldown Reduction · 4 points Critical Hit Resist · 1 point Apply Poison +1 level · 2 points Insignia Explosion +1 level · 3 points Critical Hit · 1 point Heightened Sixth Sense +1 level · 2 points Critical Hit · 1 point Defense · 1 point Combat Speed · 4 points
Zikel 56 points, 35 nodes
Damage Tolerance · 4 points Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Storm Rampage +1 level · 3 points Defense · 1 point Impact Hit +1 level · 2 points Attack · 1 point Insignia Explosion +1 level · 3 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Determination +1 level · 2 points Max HP · 1 point Max MP · 1 point Critical Hit · 1 point Quick Slice +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Shadowstrike +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Revitalization Contract +1 level · 2 points Attack · 1 point Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Defense Break +1 level · 2 points Critical Hit · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defense · 1 point Max HP · 1 point Ambush +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Ambush Stance +1 level · 2 points Max HP · 1 point Attack · 1 point Savage Roar +1 level · 3 points Attack · 1 point Defense · 1 point Start Attack · 1 point Defense · 1 point Flash Slice +1 level · 3 points Defense · 1 point Max MP · 1 point Revitalization Contract +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Shadow Fall +1 level · 3 points Max MP · 1 point Attack · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Determination +1 level · 2 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Ambush Stance +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Infiltrate +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Whirlwind Slice +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Max MP · 1 point Defense Break +1 level · 2 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Heart Gore +1 level · 3 points Defense · 1 point Impact Hit +1 level · 2 points Attack · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Damage Tolerance · 4 points
Vaizel 47 points, 30 nodes
Critical Damage Boost · 4 points Critical Hit Resist · 1 point Heightened Sixth Sense +1 level · 2 points Critical Hit Resist · 1 point Storm Rampage +1 level · 3 points Attack · 1 point Apply Poison +1 level · 2 points Critical Hit Resist · 1 point Max HP · 1 point Critical Damage Tolerance · 4 points Critical Hit · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Defense · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Shadowstrike +1 level · 3 points Max HP · 1 point Shadow Fall +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Max HP · 1 point Flash Slice +1 level · 3 points Attack · 1 point Assault Stance +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Defense Break +1 level · 2 points Critical Hit Resist · 1 point Attack · 1 point Max MP · 1 point Defense · 1 point Revitalization Contract +1 level · 2 points Max HP · 1 point Attack · 1 point Critical Hit Resist · 1 point Defense · 1 point Heart Gore +1 level · 3 points Max HP · 1 point Critical Hit · 1 point Whirlwind Slice +1 level · 3 points Max MP · 1 point Start Max HP · 1 point Quick Slice +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Insignia Explosion +1 level · 3 points Attack · 1 point Critical Hit · 1 point Defense · 1 point Max MP · 1 point Determination +1 level · 2 points Attack · 1 point Max HP · 1 point Defense · 1 point Critical Hit · 1 point Impact Hit +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Ambush Stance +1 level · 2 points Defense · 1 point Savage Roar +1 level · 3 points Critical Hit Resist · 1 point Max HP · 1 point Max MP · 1 point Ambush +1 level · 3 points Max MP · 1 point Infiltrate +1 level · 3 points Attack · 1 point Max HP · 1 point Attack · 1 point Attack · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Critical Hit Resist · 1 point Critical Damage Tolerance · 4 points Max MP · 1 point Critical Hit · 1 point Rear Smite +1 level · 2 points Defense · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Exploit Weakness +1 level · 2 points Critical Hit · 1 point Critical Damage Boost · 4 points
Triniel 70 points, 48 nodes
Multi-Hit Resist · 4 points Attack · 1 point Critical Hit · 1 point Attack · 1 point Multi-Hit Chance · 4 points Defense · 1 point Defense · 1 point Max HP · 1 point Multi-Hit Resist · 4 points Max MP · 1 point Ambush +1 level · 3 points Max MP · 1 point Max HP · 1 point Determination +1 level · 2 points Impact Hit +1 level · 2 points Max MP · 1 point Critical Hit · 1 point Savage Roar +1 level · 3 points Critical Hit · 1 point Critical Hit · 1 point Max HP · 1 point Defense · 1 point Max HP · 1 point Critical Hit Resist · 1 point Attack · 1 point Critical Hit Resist · 1 point Storm Rampage +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Exploit Weakness +1 level · 2 points Critical Hit Resist · 1 point Attack · 1 point Defense · 1 point Infiltrate +1 level · 3 points Critical Hit · 1 point Max HP · 1 point Max MP · 1 point Rear Smite +1 level · 2 points Defense · 1 point Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Critical Hit · 1 point Max HP · 1 point Attack · 1 point Flash Slice +1 level · 3 points Max MP · 1 point Defense · 1 point Critical Hit Resist · 1 point Max MP · 1 point Critical Hit · 1 point Ambush Stance +1 level · 2 points Defense · 1 point Max MP · 1 point Shadow Fall +1 level · 3 points Defense · 1 point Defense · 1 point Start Attack · 1 point Attack · 1 point Insignia Explosion +1 level · 3 points Max HP · 1 point Attack · 1 point Assault Stance +1 level · 2 points Critical Hit Resist · 1 point Max HP · 1 point Critical Hit · 1 point Attack · 1 point Max HP · 1 point Heart Gore +1 level · 3 points Defense · 1 point Max MP · 1 point Critical Hit Resist · 1 point Critical Hit · 1 point Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Attack · 1 point Apply Poison +1 level · 2 points Max HP · 1 point Max MP · 1 point Critical Hit Resist · 1 point Whirlwind Slice +1 level · 3 points Attack · 1 point Defense · 1 point Critical Hit · 1 point Heightened Sixth Sense +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Defense · 1 point Critical Hit · 1 point Max MP · 1 point Attack · 1 point Max MP · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Shadowstrike +1 level · 3 points Critical Hit Resist · 1 point Max HP · 1 point Defense Break +1 level · 2 points Revitalization Contract +1 level · 2 points Max MP · 1 point Max HP · 1 point Quick Slice +1 level · 3 points Max HP · 1 point Multi-Hit Chance · 4 points Max MP · 1 point Attack · 1 point Attack · 1 point Multi-Hit Resist · 4 points Defense · 1 point Critical Hit Resist · 1 point Defense · 1 point Multi-Hit Chance · 4 points
  • Legendary stat (4 points)
  • Active skill (3 points)
  • Passive skill (2 points)
  • Common stat (1 point)
  • Start
  • Taken by Grobs
  • Not taken
Grobs’ 240-point level 45 Assassin board in questlog.gg’s Daevanion planner, last updated 2026-10-02. Board layout from the game data on questlog.gg.

Why is Nezekan the Assassin’s most important board?

It holds three of the four passives every Assassin guide ranks first. Each PvE board has one node for every active skill, but the passives are split: Nezekan and Zikel each hold two nodes for five of the ten passives, and Vaizel and Triniel add one node to all of them. For the Assassin, that split lands like this:

Board Unlocks at Nodes Points to fill Passive nodes 4-point stat nodes (+1.5% each)
Nezekan Level 12 89 134 +2 Exploit Weakness, Rear Smite, Assault Stance, Apply Poison, Heightened Sixth Sense 2 × Combat Speed, 2 × Cooldown Reduction
Zikel Level 20 89 134 +2 Impact Hit, Ambush Stance, Determination, Defense Break, Revitalization Contract 2 × Damage Boost, 2 × Damage Tolerance
Vaizel Level 30 89 134 +1 every passive 2 × Critical Damage Boost, 2 × Critical Damage Tolerance
Triniel Level 40 117 168 +1 every passive 3 × Multi-Hit Chance, 3 × Multi-Hit Resist
Azphel Level 45 153 232 (own point type) None 4 × PvP Damage Boost, 4 × PvP Damage Tolerance

Exploit Weakness, Rear Smite and Assault Stance are all on the level 12 board, and all three get stronger during your burst window. At higher stigma levels, Swift Contract multiplies Rear Smite and Assault Stance by 1.5, and Illusive Clone does the same for Exploit Weakness. Nezekan also has both Cooldown Reduction nodes, which shorten those burst buffs. Zikel holds the next tier of passives: Impact Hit, plus Ambush Stance and Determination, which Nellan97 also levels.

The filler nodes are the same on every PvE board: +3 Attack, +5 Critical Hit, +5 Critical Hit Resist, +30 Defense, +100 Max HP or +50 Max MP for 1 point each. Passive skill nodes cost 2, active skill nodes 3 and the large stat nodes 4. You can only take a node once it connects back to the start of its board.

Which Daevanion nodes should an Assassin take first?

Core damage skills first, then the core passives, then the 4-point nodes along the paths. That is the order Grobs’ two boards follow:

  1. Skill nodes for Heart Gore, Quick Slice and Savage Roar. These are the early board’s only active skills apart from one Infiltrate node. Grobs says skill points stop at level 10, so these nodes are what take your core to 12 and beyond.
  2. Insignia Explosion on Zikel, Vaizel and Triniel.
  3. Passive nodes for Exploit Weakness, Rear Smite and Assault Stance on Nezekan, then Impact Hit on Zikel.
  4. 4-point nodes on the way: Combat Speed and Cooldown Reduction on Nezekan, Damage Boost on Zikel and Multi-Hit Chance on Triniel.

The reason to push skill levels is the level 16 specializations. Heart Gore resets itself on a crit, Insignia Explosion loses 3 seconds of cooldown, and Quick Slice always crits. delcatta’s notes show how the levels add up: skill points take a skill to 10, the boards add up to four, and the last two come from ring lines and the Parchment Arcana. Grobs’ level 45 board gives Heart Gore and Insignia Explosion only +3, so with his plan those two need three levels from gear instead of two.

Grobs — The Only Assassin PvE Guide You Need (Daevanion boards at 11:09)

What does Grobs’ 82-point early board look like?

It uses only 82 points across the first three boards, so you can complete it while leveling:

Board Points Skill nodes 4-point nodes
Nezekan 25 Savage Roar, Heart Gore, Quick Slice 1 × Combat Speed
Zikel 34 Savage Roar, Heart Gore; Ambush Stance, Revitalization Contract 2 × Damage Boost
Vaizel 23 Heart Gore, Quick Slice, Infiltrate 1 × Critical Damage Boost

That is +3 on Heart Gore and +2 on Quick Slice and Savage Roar, with one node each for Combat Speed and Critical Damage Boost and both Damage Boost nodes. Grobs’ advice is simply to follow it board by board, Nezekan first. It brings your most important skills to level 12, where they unlock their second specialization slot.

Nezekan 25 points, 16 nodes
Combat Speed · 4 points Attack · 1 point Critical Hit Resist · 1 point Exploit Weakness +1 level · 2 points Critical Hit Resist · 1 point Shadow Fall +1 level · 3 points Apply Poison +1 level · 2 points Critical Hit · 1 point Cooldown Reduction · 4 points Critical Hit · 1 point Heart Gore +1 level · 3 points Max MP · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Critical Hit Resist · 1 point Max MP · 1 point Heightened Sixth Sense +1 level · 2 points Defense · 1 point Max HP · 1 point Critical Hit · 1 point Shadowstrike +1 level · 3 points Max HP · 1 point Flash Slice +1 level · 3 points Max HP · 1 point Rear Smite +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Attack · 1 point Defense · 1 point Max MP · 1 point Attack · 1 point Savage Roar +1 level · 3 points Max HP · 1 point Max MP · 1 point Attack · 1 point Critical Hit Resist · 1 point Assault Stance +1 level · 2 points Max MP · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defiance +1 level · 3 points Defense · 1 point Start Attack · 1 point Storm Rampage +1 level · 3 points Critical Hit · 1 point Critical Hit Resist · 1 point Max HP · 1 point Rear Smite +1 level · 2 points Critical Hit · 1 point Defense · 1 point Max HP · 1 point Max MP · 1 point Quick Slice +1 level · 3 points Defense · 1 point Max HP · 1 point Attack · 1 point Defense · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Assault Stance +1 level · 2 points Max MP · 1 point Infiltrate +1 level · 3 points Max MP · 1 point Ambush +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Attack · 1 point Exploit Weakness +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Attack · 1 point Max HP · 1 point Attack · 1 point Max HP · 1 point Whirlwind Slice +1 level · 3 points Critical Hit Resist · 1 point Cooldown Reduction · 4 points Critical Hit Resist · 1 point Apply Poison +1 level · 2 points Insignia Explosion +1 level · 3 points Critical Hit · 1 point Heightened Sixth Sense +1 level · 2 points Critical Hit · 1 point Defense · 1 point Combat Speed · 4 points
Zikel 34 points, 22 nodes
Damage Tolerance · 4 points Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Storm Rampage +1 level · 3 points Defense · 1 point Impact Hit +1 level · 2 points Attack · 1 point Insignia Explosion +1 level · 3 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Determination +1 level · 2 points Max HP · 1 point Max MP · 1 point Critical Hit · 1 point Quick Slice +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Shadowstrike +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Revitalization Contract +1 level · 2 points Attack · 1 point Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Defense Break +1 level · 2 points Critical Hit · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defense · 1 point Max HP · 1 point Ambush +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Ambush Stance +1 level · 2 points Max HP · 1 point Attack · 1 point Savage Roar +1 level · 3 points Attack · 1 point Defense · 1 point Start Attack · 1 point Defense · 1 point Flash Slice +1 level · 3 points Defense · 1 point Max MP · 1 point Revitalization Contract +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Shadow Fall +1 level · 3 points Max MP · 1 point Attack · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Determination +1 level · 2 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Ambush Stance +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Infiltrate +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Whirlwind Slice +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Max MP · 1 point Defense Break +1 level · 2 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Heart Gore +1 level · 3 points Defense · 1 point Impact Hit +1 level · 2 points Attack · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Damage Tolerance · 4 points
Vaizel 23 points, 14 nodes
Critical Damage Boost · 4 points Critical Hit Resist · 1 point Heightened Sixth Sense +1 level · 2 points Critical Hit Resist · 1 point Storm Rampage +1 level · 3 points Attack · 1 point Apply Poison +1 level · 2 points Critical Hit Resist · 1 point Max HP · 1 point Critical Damage Tolerance · 4 points Critical Hit · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Defense · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Shadowstrike +1 level · 3 points Max HP · 1 point Shadow Fall +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Max HP · 1 point Flash Slice +1 level · 3 points Attack · 1 point Assault Stance +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Defense Break +1 level · 2 points Critical Hit Resist · 1 point Attack · 1 point Max MP · 1 point Defense · 1 point Revitalization Contract +1 level · 2 points Max HP · 1 point Attack · 1 point Critical Hit Resist · 1 point Defense · 1 point Heart Gore +1 level · 3 points Max HP · 1 point Critical Hit · 1 point Whirlwind Slice +1 level · 3 points Max MP · 1 point Start Max HP · 1 point Quick Slice +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Insignia Explosion +1 level · 3 points Attack · 1 point Critical Hit · 1 point Defense · 1 point Max MP · 1 point Determination +1 level · 2 points Attack · 1 point Max HP · 1 point Defense · 1 point Critical Hit · 1 point Impact Hit +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Ambush Stance +1 level · 2 points Defense · 1 point Savage Roar +1 level · 3 points Critical Hit Resist · 1 point Max HP · 1 point Max MP · 1 point Ambush +1 level · 3 points Max MP · 1 point Infiltrate +1 level · 3 points Attack · 1 point Max HP · 1 point Attack · 1 point Attack · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Critical Hit Resist · 1 point Critical Damage Tolerance · 4 points Max MP · 1 point Critical Hit · 1 point Rear Smite +1 level · 2 points Defense · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Exploit Weakness +1 level · 2 points Critical Hit · 1 point Critical Damage Boost · 4 points
  • Legendary stat (4 points)
  • Active skill (3 points)
  • Passive skill (2 points)
  • Common stat (1 point)
  • Start
  • Taken by Grobs
  • Not taken
Grobs’ 82-point early game Assassin board in questlog.gg’s Daevanion planner. Triniel and Azphel are left empty.

Should you spend board points on Storm Rampage and Ambush?

This is where the two public level 45 boards differ most. delcatta takes all four nodes for Storm Rampage and for Ambush. Grobs takes none for either.

The case for Storm Rampage is its level 16 specialization, which cuts all your cooldowns by 1 second on every hit during a stagger, Illusive Clone and Swift Contract included. delcatta notes that it needs its Daevanion nodes to reach 16. Nellan97 calls rushing it to 16 the main change on Global compared with Taiwan. Grobs treats it as the lowest priority and uses it only while his buffs are on cooldown.

The case for Ambush is weaker. delcatta uses it with the specialization that engraves two Insignias on a back hit. Grobs and Nellan97 both found it a near-zero gain in their rotations, and it briefly roots you in place.

Grobs’ board spends those points on passives instead. If you plan to take Storm Rampage to 16, as Nellan97 and delcatta do, budget 12 points for its four nodes.

How do Grobs’ and delcatta’s level 45 boards compare?

They agree on the core and differ on depth. Grobs spends 240 points on a focused board; delcatta spends 381 PvE points and 48 Azphel points on a much wider one.

Grobs, “Assassin – Level 45” delcatta, “PvE DPS”
Points on the four PvE boards 240 (67 / 56 / 47 / 70) 381 (91 / 93 / 90 / 107)
Azphel Not used 48 points, including 1 × PvP Damage Boost
Actives at +4 Quick Slice, Savage Roar Quick Slice, Savage Roar, Heart Gore, Insignia Explosion, Storm Rampage, Ambush
Passives at +4 Exploit Weakness, Rear Smite, Assault Stance Exploit Weakness, Rear Smite, Assault Stance, Impact Hit, Ambush Stance, Determination
4-point nodes 2 × Combat Speed, 2 × Cooldown Reduction, 2 × Damage Boost, 1 × Damage Tolerance, 1 × Critical Damage Boost, 3 × Multi-Hit Chance 2 × Combat Speed, 2 × Cooldown Reduction, 2 × Damage Boost, 2 × Critical Damage Boost, 3 × Multi-Hit Chance

Notice what delcatta never takes on the four PvE boards: any Tolerance or Resist node. Every one of his 4-point nodes adds damage or speed. Grobs takes one Damage Tolerance node and leaves a Critical Damage Boost node on Vaizel for later.

Azphel needs no PvE planning. In the planner data it is paid for with a separate point type from the other four boards, so it never competes with them. It also offers nothing for PvE damage: its nodes are PvP stats plus Status Effect Chance and Resist.

For the skill levels and specializations these boards unlock, see the Assassin PvE build. The ring and Arcana lines that cover the last levels are in the Assassin gear guide. Every Assassin page is linked from the Assassin builds hub, and other classes are in the builds directory.

Where does this Daevanion data come from?

The board and node data comes from the game client, as published in questlog.gg’s Daevanion planner (Global, checked 2026-10-09). The plans and priorities come from:

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