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AION 2 Builds

AION 2 Cleric Daevanion Build: Best Nodes & Board Plans

Cleric Daevanion guide for AION 2 Global: what each board holds, which skills get nodes first, whether heals need points, and three public boards compared.

10/10/2026 Global S1 Last updated: 10/11/2026 9 min read

FAQ

How many Daevanion boards does the Cleric have?
Five. Nezekan unlocks at character level 12, Zikel at 20, Vaizel at 30, Triniel at 40 and Azphel at 45. The first four raise your skills and general stats; Azphel holds PvP and status-effect nodes only.
How many points does it take to fill the Cleric boards?
570 points for the four PvE boards: 134 each for Nezekan, Zikel and Vaizel, and 168 for Triniel. Azphel needs another 232, but the planner data charges it in a separate point type, so it never takes points from the PvE boards.
Which board has the Cleric’s key passives?
Nezekan holds two nodes each for Empyrean Lord’s Grace and Healing Enhancement. Zikel holds two each for Earth’s Grace and Radiant Benediction. Vaizel and Triniel add one more level to every passive, so the first two boards decide how fast your passives grow.
Should a Cleric put Daevanion points into healing skills?
Not early on. MrRosaPony’s early board, from the most-liked Cleric builds on questlog.gg, puts no points into Healing Light or Radiant Recovery and spends them on damage skills instead. whelps does take Healing Light to +4 on his starting board. On a full endgame board every skill gets its nodes anyway.
Do all Cleric Daevanion boards look the same?
The layout is the same for every class; only the skills on the skill nodes change. aLuckyRO compared the Global boards with Taiwan’s: Global’s are smaller and their stat nodes are weaker (1.5% on a Global 4-point node), but each board still holds every active and passive skill.
What do Daevanion nodes cost, and can you reset them?
Common stat nodes cost 1 point, passive skill nodes 2, active skill nodes 3 and the large stat nodes 4. A node only becomes available once it connects back to the start of its board. Every node in the planner data lists a reset cost of 500, so changing your plan is cheap.

What is the best Cleric Daevanion build for PvE?

Spend points on the skill nodes for your six damage skills (Condemnation, Judgment Thunder, Divine Aura, Chain of Torment, Debilitating Mark and Earth’s Retribution) and on the Empyrean Lord’s Grace passive. Pick up the 4-point damage nodes as your paths reach them, and leave Azphel for PvP.

MrRosaPony, author of the most-liked public Cleric builds on questlog.gg, published an early-game board that follows that logic with 239 points:

Board Points Skill nodes taken 4-point nodes taken
Nezekan 69 Condemnation, Judgment Thunder, Divine Aura, Chain of Torment, Debilitating Mark, Earth’s Retribution, Light of Regeneration; Empyrean Lord’s Grace twice 2 × Combat Speed, 2 × Cooldown Reduction
Zikel 50 The same six damage skills; Earth’s Grace, Survival Willpower 2 × Damage Boost
Vaizel 54 The same six damage skills; Survival Willpower, Heal Block, Empyrean Lords’ Benediction 2 × Critical Damage Boost
Triniel 66 The same six damage skills, Light of Regeneration; Radiant Benediction, Warm Benediction, Heal Block 3 × Multi-Hit Chance
Azphel 110 (own point type) — 4 × PvP Damage Boost, 4 × PvP Damage Tolerance

The result is +4 levels on all six damage skills, +2 on Empyrean Lord’s Grace and Light of Regeneration, and one or two levels on a few other passives. On top of that come +3% Combat Speed, +3% Cooldown Reduction, +3% Damage Boost, +3% Critical Damage Boost and +4.5% Multi-Hit Chance. Survival Willpower and Heal Block are not priorities in any guide we checked, so those nodes are likely just on the way to the ones he wants. To see how those levels feed the rotation, read the Cleric PvE build.

Here is that board drawn out. Every path starts at the centre node, and the highlighted nodes are the ones MrRosaPony takes. On a computer, hover over a node to see what it gives.

Nezekan 69 points, 41 nodes
Combat Speed · 4 points Attack · 1 point Critical Hit Resist · 1 point Empyrean Lords' Benediction +1 level · 2 points Critical Hit Resist · 1 point Radiant Recovery +1 level · 3 points Empyrean Lord's Grace +1 level · 2 points Critical Hit · 1 point Cooldown Reduction · 4 points Critical Hit · 1 point Chain of Torment +1 level · 3 points Max MP · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Critical Hit Resist · 1 point Max MP · 1 point Warm Benediction +1 level · 2 points Defense · 1 point Max HP · 1 point Critical Hit · 1 point Debilitating Mark +1 level · 3 points Max HP · 1 point Condemnation +1 level · 3 points Max HP · 1 point Healing Enhancement +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Attack · 1 point Defense · 1 point Max MP · 1 point Attack · 1 point Judgment Thunder +1 level · 3 points Max HP · 1 point Max MP · 1 point Attack · 1 point Critical Hit Resist · 1 point Immortal Veil +1 level · 2 points Max MP · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defiance +1 level · 3 points Defense · 1 point Start Attack · 1 point Lightning Strike Scattershot +1 level · 3 points Critical Hit · 1 point Critical Hit Resist · 1 point Max HP · 1 point Healing Enhancement +1 level · 2 points Critical Hit · 1 point Defense · 1 point Max HP · 1 point Max MP · 1 point Earth's Retribution +1 level · 3 points Defense · 1 point Max HP · 1 point Attack · 1 point Defense · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Immortal Veil +1 level · 2 points Max MP · 1 point Healing Light +1 level · 3 points Max MP · 1 point Divine Aura +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Attack · 1 point Empyrean Lords' Benediction +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Attack · 1 point Max HP · 1 point Attack · 1 point Max HP · 1 point Light of Regeneration +1 level · 3 points Critical Hit Resist · 1 point Cooldown Reduction · 4 points Critical Hit Resist · 1 point Empyrean Lord's Grace +1 level · 2 points Bolt +1 level · 3 points Critical Hit · 1 point Warm Benediction +1 level · 2 points Critical Hit · 1 point Defense · 1 point Combat Speed · 4 points
Zikel 50 points, 30 nodes
Damage Tolerance · 4 points Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Lightning Strike Scattershot +1 level · 3 points Defense · 1 point Heal Block +1 level · 2 points Attack · 1 point Bolt +1 level · 3 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Radiant Benediction +1 level · 2 points Max HP · 1 point Max MP · 1 point Critical Hit · 1 point Earth's Retribution +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Debilitating Mark +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Survival Willpower +1 level · 2 points Attack · 1 point Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Earth's Grace +1 level · 2 points Critical Hit · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defense · 1 point Max HP · 1 point Divine Aura +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Prayer of Concentration +1 level · 2 points Max HP · 1 point Attack · 1 point Judgment Thunder +1 level · 3 points Attack · 1 point Defense · 1 point Start Attack · 1 point Defense · 1 point Condemnation +1 level · 3 points Defense · 1 point Max MP · 1 point Survival Willpower +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Radiant Recovery +1 level · 3 points Max MP · 1 point Attack · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Radiant Benediction +1 level · 2 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Prayer of Concentration +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Healing Light +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Light of Regeneration +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Max MP · 1 point Earth's Grace +1 level · 2 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Chain of Torment +1 level · 3 points Defense · 1 point Heal Block +1 level · 2 points Attack · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Damage Tolerance · 4 points
Vaizel 54 points, 33 nodes
Critical Damage Boost · 4 points Critical Hit Resist · 1 point Warm Benediction +1 level · 2 points Critical Hit Resist · 1 point Lightning Strike Scattershot +1 level · 3 points Attack · 1 point Empyrean Lord's Grace +1 level · 2 points Critical Hit Resist · 1 point Max HP · 1 point Critical Damage Tolerance · 4 points Critical Hit · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Defense · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Debilitating Mark +1 level · 3 points Max HP · 1 point Radiant Recovery +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Max HP · 1 point Condemnation +1 level · 3 points Attack · 1 point Immortal Veil +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Earth's Grace +1 level · 2 points Critical Hit Resist · 1 point Attack · 1 point Max MP · 1 point Defense · 1 point Survival Willpower +1 level · 2 points Max HP · 1 point Attack · 1 point Critical Hit Resist · 1 point Defense · 1 point Chain of Torment +1 level · 3 points Max HP · 1 point Critical Hit · 1 point Light of Regeneration +1 level · 3 points Max MP · 1 point Start Max HP · 1 point Earth's Retribution +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Bolt +1 level · 3 points Attack · 1 point Critical Hit · 1 point Defense · 1 point Max MP · 1 point Radiant Benediction +1 level · 2 points Attack · 1 point Max HP · 1 point Defense · 1 point Critical Hit · 1 point Heal Block +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Prayer of Concentration +1 level · 2 points Defense · 1 point Judgment Thunder +1 level · 3 points Critical Hit Resist · 1 point Max HP · 1 point Max MP · 1 point Divine Aura +1 level · 3 points Max MP · 1 point Healing Light +1 level · 3 points Attack · 1 point Max HP · 1 point Attack · 1 point Attack · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Critical Hit Resist · 1 point Critical Damage Tolerance · 4 points Max MP · 1 point Critical Hit · 1 point Healing Enhancement +1 level · 2 points Defense · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Empyrean Lords' Benediction +1 level · 2 points Critical Hit · 1 point Critical Damage Boost · 4 points
Triniel 66 points, 40 nodes
Multi-Hit Resist · 4 points Attack · 1 point Critical Hit · 1 point Attack · 1 point Multi-Hit Chance · 4 points Defense · 1 point Defense · 1 point Max HP · 1 point Multi-Hit Resist · 4 points Max MP · 1 point Divine Aura +1 level · 3 points Max MP · 1 point Max HP · 1 point Radiant Benediction +1 level · 2 points Heal Block +1 level · 2 points Max MP · 1 point Critical Hit · 1 point Judgment Thunder +1 level · 3 points Critical Hit · 1 point Critical Hit · 1 point Max HP · 1 point Defense · 1 point Max HP · 1 point Critical Hit Resist · 1 point Attack · 1 point Critical Hit Resist · 1 point Lightning Strike Scattershot +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Empyrean Lords' Benediction +1 level · 2 points Critical Hit Resist · 1 point Attack · 1 point Defense · 1 point Healing Light +1 level · 3 points Critical Hit · 1 point Max HP · 1 point Max MP · 1 point Healing Enhancement +1 level · 2 points Defense · 1 point Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Critical Hit · 1 point Max HP · 1 point Attack · 1 point Condemnation +1 level · 3 points Max MP · 1 point Defense · 1 point Critical Hit Resist · 1 point Max MP · 1 point Critical Hit · 1 point Prayer of Concentration +1 level · 2 points Defense · 1 point Max MP · 1 point Radiant Recovery +1 level · 3 points Defense · 1 point Defense · 1 point Start Attack · 1 point Attack · 1 point Bolt +1 level · 3 points Max HP · 1 point Attack · 1 point Immortal Veil +1 level · 2 points Critical Hit Resist · 1 point Max HP · 1 point Critical Hit · 1 point Attack · 1 point Max HP · 1 point Chain of Torment +1 level · 3 points Defense · 1 point Max MP · 1 point Critical Hit Resist · 1 point Critical Hit · 1 point Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Attack · 1 point Empyrean Lord's Grace +1 level · 2 points Max HP · 1 point Max MP · 1 point Critical Hit Resist · 1 point Light of Regeneration +1 level · 3 points Attack · 1 point Defense · 1 point Critical Hit · 1 point Warm Benediction +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Defense · 1 point Critical Hit · 1 point Max MP · 1 point Attack · 1 point Max MP · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Debilitating Mark +1 level · 3 points Critical Hit Resist · 1 point Max HP · 1 point Earth's Grace +1 level · 2 points Survival Willpower +1 level · 2 points Max MP · 1 point Max HP · 1 point Earth's Retribution +1 level · 3 points Max HP · 1 point Multi-Hit Chance · 4 points Max MP · 1 point Attack · 1 point Attack · 1 point Multi-Hit Resist · 4 points Defense · 1 point Critical Hit Resist · 1 point Defense · 1 point Multi-Hit Chance · 4 points
  • Legendary stat (4 points)
  • Active skill (3 points)
  • Passive skill (2 points)
  • Common stat (1 point)
  • Start
  • Taken by MrRosaPony
  • Not taken
MrRosaPony’s 239-point early game Cleric board in questlog.gg’s Daevanion planner, last updated 2026-10-05. His 110 Azphel points use a separate point type and buy PvP stats only, so Azphel is not drawn.

How are the Cleric’s Daevanion boards laid out?

Each PvE board has one node for every active skill, and the passives are split between the first two boards. Nezekan and Zikel each hold two nodes for five of the ten passives; Vaizel and Triniel add one node to all of them. For the Cleric, that split lands like this:

Board Unlocks at Nodes Points to fill Passive nodes 4-point stat nodes (+1.5% each)
Nezekan Level 12 89 134 +2 Empyrean Lord’s Grace, Healing Enhancement, Warm Benediction, Immortal Veil, Empyrean Lords’ Benediction 2 × Combat Speed, 2 × Cooldown Reduction
Zikel Level 20 89 134 +2 Earth’s Grace, Radiant Benediction, Survival Willpower, Heal Block, Prayer of Concentration 2 × Damage Boost, 2 × Damage Tolerance
Vaizel Level 30 89 134 +1 every passive 2 × Critical Damage Boost, 2 × Critical Damage Tolerance
Triniel Level 40 117 168 +1 every passive 3 × Multi-Hit Chance, 3 × Multi-Hit Resist
Azphel Level 45 153 232 (own point type) None 4 × PvP Damage Boost, 4 × PvP Damage Tolerance

Nezekan is the board to fill first. It holds the two passive nodes for Empyrean Lord’s Grace and Healing Enhancement, two of the three passives Lucia, BoredAF and whelps rank first, and both Cooldown Reduction nodes. MrRosaPony’s early-game goal, keeping Earth Punishment up permanently, runs on Cooldown Reduction. Zikel holds the third key passive, Earth’s Grace, plus Radiant Benediction.

The filler nodes are the same on every PvE board: +3 Attack, +5 Critical Hit, +5 Critical Hit Resist, +30 Defense, +100 Max HP or +50 Max MP for 1 point each. Passive skill nodes cost 2, active skill nodes 3 and the large stat nodes 4. You can only take a node once it connects back to the start of its board.

Which Daevanion nodes should a Cleric take first?

Damage skills first, then the damage passives, then the 4-point nodes along the paths. MrRosaPony’s early board follows this order:

  1. Skill nodes for Condemnation, Judgment Thunder and Divine Aura, the skills that need the highest levels. Skill points stop at level 10, so these nodes are what take them to 12 and beyond.
  2. Chain of Torment, Earth’s Retribution and Debilitating Mark, which MrRosaPony also takes on every board.
  3. Passive nodes for Empyrean Lord’s Grace on Nezekan and Earth’s Grace on Zikel.
  4. 4-point nodes on the way: Combat Speed and Cooldown Reduction on Nezekan, Damage Boost on Zikel and Multi-Hit Chance on Triniel.

aLuckyRO adds two cost-saving tips. First, look for the copy of a skill node that sits closest to the path you are already on: the same skill can cost far fewer points on one board than on another, depending on how far its node is from the start. Second, skip the Critical Damage and Multi-Hit corners at first. Early Clerics have little Critical Hit, and on Global the Multi-Hit nodes add only 1.5% each, so the points do more on skill levels.

aLuckyRO — AION 2 Latest Cleric PvE Build for Global (Daevanion section)

Should a Cleric spend board points on heals?

This is where the public boards differ most. MrRosaPony’s early board gives no nodes to Healing Light or Radiant Recovery, and none to Bolt either. Every point goes into the damage skills and the damage passives. whelps’ starting board gives Healing Light +4 and Radiant Recovery +1, and leaves Debilitating Mark out instead.

The difference follows from how each of them plays. MrRosaPony keeps Bolt out of his damage rotation, and says his healing is more than enough for normal dungeons without extra investment; only raids call for a more defensive build. whelps takes Bolt to 20 in his skill build, so his board feeds Bolt as well. If your group needs a lot of healing, budget a few nodes for Healing Light; if not, follow MrRosaPony and let the damage skills have them. On a full board the question disappears, because every skill gets all four of its nodes.

How do the public Cleric boards compare?

Three public boards show the progression from early game to a nearly full board:

MrRosaPony, early game whelps, “Rough starting board” MrRosaPony, endgame
Points on the four PvE boards 239 (69 / 50 / 54 / 66) 316 (80 / 73 / 80 / 83) 416 (104 / 96 / 99 / 117)
Actives at +4 Condemnation, Judgment Thunder, Divine Aura, Chain of Torment, Debilitating Mark, Earth’s Retribution Judgment Thunder, Divine Aura, Chain of Torment, Earth’s Retribution, Bolt, Healing Light Every active except Lightning Strike Scattershot
Passives Empyrean Lord’s Grace +2, a few others +1 or +2 Empyrean Lord’s Grace and Earth’s Grace +4 Every passive +4 except Prayer of Concentration; Heal Block +3
4-point nodes 2 × Combat Speed, 2 × Cooldown Reduction, 2 × Damage Boost, 2 × Critical Damage Boost, 3 × Multi-Hit Chance All of those, plus 2 × Damage Tolerance and 2 × Critical Damage Tolerance All but one Multi-Hit Resist node
Azphel 110 points Not used Full (232 points)

Both creators skip Lightning Strike Scattershot and Defiance on their early boards. MrRosaPony’s note on his midgame board covers the next step: once you reach it, fill in the defensive stats first and the last offensive nodes after that. His endgame board shows where that ends: nearly every node on all five boards.

Azphel needs no PvE planning. In the planner data it is paid for with a separate point type from the other four boards, so it never competes with them. Its nodes are PvP stats plus Status Effect Chance and Resist.

For the skill levels and specializations these boards unlock, see the Cleric PvE build and the best Cleric build comparison. The ring and Arcana lines that add more levels are in the Cleric gear guide. Every Cleric page is linked from the Cleric builds hub, and other classes are in the builds directory.

Where does this Daevanion data come from?

The board and node data comes from the game client, as published in questlog.gg’s Daevanion planner (Global, checked 2026-10-10). The plans and priorities come from:

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