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AION 2 Spiritmaster Daevanion Build: Best Nodes & Board Plans

Spiritmaster Daevanion guide for AION 2 Global: Grobs’s 60-point leveling and 290-point level 45 boards, which nodes to take first, and where creators disagree.

10/11/2026 Global S1 Last updated: 10/13/2026 8 min read

FAQ

How many Daevanion boards does the Spiritmaster have?
Five. Nezekan unlocks at character level 12, Zikel at 20, Vaizel at 30, Triniel at 40 and Azphel at 45. The first four raise your skills and general stats; Azphel holds PvP and status-effect nodes only.
How many points does it take to fill the Spiritmaster boards?
570 points for the four PvE boards: 134 each for Nezekan, Zikel and Vaizel, and 168 for Triniel. Azphel needs another 232, but the planner data charges it in a separate point type, so it never takes points from the PvE boards.
Which board has the Spiritmaster’s best passives?
Nezekan. It holds two nodes each for Spirit Strike, Spirit’s Descent, Spirit Revitalization, Corrode and Spirit Protection, including Spirit Strike, the passive every creator we checked levels first. Zikel holds two each for Mental Focus, Element Unification, Revitalization Contract, Spirit Communion and Consecutive Countercurrent.
What should a Spiritmaster put on the board first?
The skill nodes for Combustion, Elemental Fusion and the Fire Spirit. Grobs’s 60-point leveling board gives those three +2 and Cold Shock and Dimensional Control +1, plus a Cooldown Reduction corner on Nezekan and a Damage Boost corner on Zikel. aLuckyRO opens the Combat Speed lane on Nezekan first.
Should a Spiritmaster take the Critical Damage nodes?
Not early, says aLuckyRO: in his test, auto attacks landed one critical hit in 44, so Critical Damage Boost has almost nothing to work with until your Critical Hit is much higher. Grobs’s 290-point board takes both Critical Damage Boost corners on Vaizel but skips the defensive corners.
What do Daevanion nodes cost, and can you reset them?
Common stat nodes cost 1 point, passive skill nodes 2, active skill nodes 3 and the large stat nodes 4. A node only becomes available once it connects back to the start of its board. Every node in the planner data lists a reset cost of 500, and aLuckyRO reminds you that you will fill the whole board eventually anyway.

What is the best Spiritmaster Daevanion build for PvE?

Spend your points on the skill nodes for Combustion, Elemental Fusion, the Fire Spirit, Cold Shock and Dimensional Control on every PvE board, add Spirit Strike, and pick up the Combat Speed, Cooldown Reduction and Damage Boost corners as your paths reach them. Leave Azphel for PvP.

Grobs, whose Spiritmaster builds are among the most-liked on questlog.gg, published a 290-point level 45 board that does exactly that:

Board Points Skill nodes taken Passive nodes taken 4-point nodes taken
Nezekan 79 Combustion, Elemental Fusion, Fire Spirit, Cold Shock, Dimensional Control, Water Spirit, Earth Spirit Spirit Strike, Spirit’s Descent and Spirit Revitalization twice each 2 × Combat Speed, 2 × Cooldown Reduction
Zikel 62 Combustion, Elemental Fusion, Fire Spirit, Cold Shock, Dimensional Control, Earth Spirit Element Unification twice; Spirit Communion, Revitalization Contract 2 × Damage Boost
Vaizel 71 The six above, plus Water Spirit and Jointstrike: Curse Spirit Strike, Spirit Revitalization, Element Unification, Revitalization Contract, Spirit Protection 2 × Critical Damage Boost
Triniel 78 The six above, plus Water Spirit and Jointstrike: Curse Spirit Strike, Spirit Revitalization, Element Unification 3 × Multi-Hit Chance
Azphel 0 Skipped — —

The result is +4 levels on Combustion, Elemental Fusion, the Fire Spirit, Cold Shock, Dimensional Control and the Earth Spirit, +3 on the Water Spirit and +2 on Jointstrike: Curse. Spirit Strike, Spirit Revitalization and Element Unification reach +4. The corners add +3% each to Combat Speed, Cooldown Reduction, Damage Boost and Critical Damage Boost, and +4.5% Multi-Hit Chance; the board takes none of the defensive corners. To see how those levels feed the rotation, read the Spiritmaster PvE build.

Here is that board drawn out. Every path starts at the centre node, and the highlighted nodes are the ones Grobs takes. On a computer, hover over a node to see what it gives.

Nezekan 79 points, 47 nodes
Combat Speed · 4 points Attack · 1 point Critical Hit Resist · 1 point Spirit Protection +1 level · 2 points Critical Hit Resist · 1 point Soul's Cry +1 level · 3 points Spirit's Descent +1 level · 2 points Critical Hit · 1 point Cooldown Reduction · 4 points Critical Hit · 1 point Jointstrike: Curse +1 level · 3 points Max MP · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Critical Hit Resist · 1 point Max MP · 1 point Spirit Strike +1 level · 2 points Defense · 1 point Max HP · 1 point Critical Hit · 1 point Summon: Fire Spirit +1 level · 3 points Max HP · 1 point Dimensional Control +1 level · 3 points Max HP · 1 point Corrode +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Attack · 1 point Defense · 1 point Max MP · 1 point Attack · 1 point Combustion +1 level · 3 points Max HP · 1 point Max MP · 1 point Attack · 1 point Critical Hit Resist · 1 point Spirit Revitalization +1 level · 2 points Max MP · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defiance +1 level · 3 points Defense · 1 point Start Attack · 1 point Rapid Scattershot +1 level · 3 points Critical Hit · 1 point Critical Hit Resist · 1 point Max HP · 1 point Corrode +1 level · 2 points Critical Hit · 1 point Defense · 1 point Max HP · 1 point Max MP · 1 point Cold Shock +1 level · 3 points Defense · 1 point Max HP · 1 point Attack · 1 point Defense · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Spirit Revitalization +1 level · 2 points Max MP · 1 point Summon: Wind Spirit +1 level · 3 points Max MP · 1 point Summon: Water Spirit +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Attack · 1 point Spirit Protection +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Attack · 1 point Max HP · 1 point Attack · 1 point Max HP · 1 point Summon: Earth Spirit +1 level · 3 points Critical Hit Resist · 1 point Cooldown Reduction · 4 points Critical Hit Resist · 1 point Spirit's Descent +1 level · 2 points Elemental Fusion +1 level · 3 points Critical Hit · 1 point Spirit Strike +1 level · 2 points Critical Hit · 1 point Defense · 1 point Combat Speed · 4 points
Zikel 62 points, 40 nodes
Damage Tolerance · 4 points Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Rapid Scattershot +1 level · 3 points Defense · 1 point Mental Focus +1 level · 2 points Attack · 1 point Elemental Fusion +1 level · 3 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Element Unification +1 level · 2 points Max HP · 1 point Max MP · 1 point Critical Hit · 1 point Cold Shock +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Summon: Fire Spirit +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Revitalization Contract +1 level · 2 points Attack · 1 point Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Spirit Communion +1 level · 2 points Critical Hit · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defense · 1 point Max HP · 1 point Summon: Water Spirit +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Consecutive Countercurrent +1 level · 2 points Max HP · 1 point Attack · 1 point Combustion +1 level · 3 points Attack · 1 point Defense · 1 point Start Attack · 1 point Defense · 1 point Dimensional Control +1 level · 3 points Defense · 1 point Max MP · 1 point Revitalization Contract +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Soul's Cry +1 level · 3 points Max MP · 1 point Attack · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Element Unification +1 level · 2 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Consecutive Countercurrent +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Summon: Wind Spirit +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Summon: Earth Spirit +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Max MP · 1 point Spirit Communion +1 level · 2 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Jointstrike: Curse +1 level · 3 points Defense · 1 point Mental Focus +1 level · 2 points Attack · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Damage Tolerance · 4 points
Vaizel 71 points, 44 nodes
Critical Damage Boost · 4 points Critical Hit Resist · 1 point Spirit Strike +1 level · 2 points Critical Hit Resist · 1 point Rapid Scattershot +1 level · 3 points Attack · 1 point Spirit's Descent +1 level · 2 points Critical Hit Resist · 1 point Max HP · 1 point Critical Damage Tolerance · 4 points Critical Hit · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Defense · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Summon: Fire Spirit +1 level · 3 points Max HP · 1 point Soul's Cry +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Max HP · 1 point Dimensional Control +1 level · 3 points Attack · 1 point Spirit Revitalization +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Spirit Communion +1 level · 2 points Critical Hit Resist · 1 point Attack · 1 point Max MP · 1 point Defense · 1 point Revitalization Contract +1 level · 2 points Max HP · 1 point Attack · 1 point Critical Hit Resist · 1 point Defense · 1 point Jointstrike: Curse +1 level · 3 points Max HP · 1 point Critical Hit · 1 point Summon: Earth Spirit +1 level · 3 points Max MP · 1 point Start Max HP · 1 point Cold Shock +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Elemental Fusion +1 level · 3 points Attack · 1 point Critical Hit · 1 point Defense · 1 point Max MP · 1 point Element Unification +1 level · 2 points Attack · 1 point Max HP · 1 point Defense · 1 point Critical Hit · 1 point Mental Focus +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Consecutive Countercurrent +1 level · 2 points Defense · 1 point Combustion +1 level · 3 points Critical Hit Resist · 1 point Max HP · 1 point Max MP · 1 point Summon: Water Spirit +1 level · 3 points Max MP · 1 point Summon: Wind Spirit +1 level · 3 points Attack · 1 point Max HP · 1 point Attack · 1 point Attack · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Critical Hit Resist · 1 point Critical Damage Tolerance · 4 points Max MP · 1 point Critical Hit · 1 point Corrode +1 level · 2 points Defense · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Spirit Protection +1 level · 2 points Critical Hit · 1 point Critical Damage Boost · 4 points
Triniel 78 points, 50 nodes
Multi-Hit Resist · 4 points Attack · 1 point Critical Hit · 1 point Attack · 1 point Multi-Hit Chance · 4 points Defense · 1 point Defense · 1 point Max HP · 1 point Multi-Hit Resist · 4 points Max MP · 1 point Summon: Water Spirit +1 level · 3 points Max MP · 1 point Max HP · 1 point Element Unification +1 level · 2 points Mental Focus +1 level · 2 points Max MP · 1 point Critical Hit · 1 point Combustion +1 level · 3 points Critical Hit · 1 point Critical Hit · 1 point Max HP · 1 point Defense · 1 point Max HP · 1 point Critical Hit Resist · 1 point Attack · 1 point Critical Hit Resist · 1 point Rapid Scattershot +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Spirit Protection +1 level · 2 points Critical Hit Resist · 1 point Attack · 1 point Defense · 1 point Summon: Wind Spirit +1 level · 3 points Critical Hit · 1 point Max HP · 1 point Max MP · 1 point Corrode +1 level · 2 points Defense · 1 point Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Critical Hit · 1 point Max HP · 1 point Attack · 1 point Dimensional Control +1 level · 3 points Max MP · 1 point Defense · 1 point Critical Hit Resist · 1 point Max MP · 1 point Critical Hit · 1 point Consecutive Countercurrent +1 level · 2 points Defense · 1 point Max MP · 1 point Soul's Cry +1 level · 3 points Defense · 1 point Defense · 1 point Start Attack · 1 point Attack · 1 point Elemental Fusion +1 level · 3 points Max HP · 1 point Attack · 1 point Spirit Revitalization +1 level · 2 points Critical Hit Resist · 1 point Max HP · 1 point Critical Hit · 1 point Attack · 1 point Max HP · 1 point Jointstrike: Curse +1 level · 3 points Defense · 1 point Max MP · 1 point Critical Hit Resist · 1 point Critical Hit · 1 point Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Attack · 1 point Spirit's Descent +1 level · 2 points Max HP · 1 point Max MP · 1 point Critical Hit Resist · 1 point Summon: Earth Spirit +1 level · 3 points Attack · 1 point Defense · 1 point Critical Hit · 1 point Spirit Strike +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Defense · 1 point Critical Hit · 1 point Max MP · 1 point Attack · 1 point Max MP · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Summon: Fire Spirit +1 level · 3 points Critical Hit Resist · 1 point Max HP · 1 point Spirit Communion +1 level · 2 points Revitalization Contract +1 level · 2 points Max MP · 1 point Max HP · 1 point Cold Shock +1 level · 3 points Max HP · 1 point Multi-Hit Chance · 4 points Max MP · 1 point Attack · 1 point Attack · 1 point Multi-Hit Resist · 4 points Defense · 1 point Critical Hit Resist · 1 point Defense · 1 point Multi-Hit Chance · 4 points
  • Legendary stat (4 points)
  • Active skill (3 points)
  • Passive skill (2 points)
  • Common stat (1 point)
  • Start
  • Taken by Grobs
  • Not taken
Grobs’s 290-point “Spiritmaster - Level 45” board in questlog.gg’s Daevanion planner, last updated 2026-10-03. Board layout from the game data on questlog.gg.

How are the Spiritmaster’s Daevanion boards laid out?

Each PvE board has one node for every active skill, and the passives are split between the first two boards. Nezekan and Zikel each hold two nodes for five of the ten passives; Vaizel and Triniel add one node to all of them. For the Spiritmaster, that split lands like this:

Board Unlocks at Nodes Points to fill Passive nodes 4-point stat nodes (+1.5% each)
Nezekan Level 12 89 134 +2 Spirit Strike, Spirit’s Descent, Spirit Revitalization, Corrode, Spirit Protection 2 × Combat Speed, 2 × Cooldown Reduction
Zikel Level 20 89 134 +2 Mental Focus, Element Unification, Revitalization Contract, Spirit Communion, Consecutive Countercurrent 2 × Damage Boost, 2 × Damage Tolerance
Vaizel Level 30 89 134 +1 every passive 2 × Critical Damage Boost, 2 × Critical Damage Tolerance
Triniel Level 40 117 168 +1 every passive 3 × Multi-Hit Chance, 3 × Multi-Hit Resist
Azphel Level 45 153 232 (own point type) None 4 × PvP Damage Boost, 4 × PvP Damage Tolerance

Nezekan holds the passive the creators rank first, Spirit Strike, as well as Spirit’s Descent and Spirit Revitalization, so it is where Grobs spends the most points. Zikel holds the double nodes for Element Unification, which Hemi, Tsuruf and OneTimeACraft level next, and Mental Focus, which the creators disagree about: aLuckyRO calls it a PvP passive, while init.rb’s board gives it +4.

The filler nodes are the same on every PvE board: +3 Attack, +5 Critical Hit, +5 Critical Hit Resist, +30 Defense, +100 Max HP or +50 Max MP for 1 point each. Passive skill nodes cost 2, active skill nodes 3 and the large stat nodes 4. You can only take a node once it connects back to the start of its board, and every node lists a reset cost of 500 in the planner data.

Which Daevanion nodes should a Spiritmaster take first?

The core skills, routed through the damage corners. The creators agree on the skills and differ on which corners are worth it early:

  • Grobs: his 60-point leveling board goes straight for Combustion, Elemental Fusion and the Fire Spirit, two nodes each, plus Cold Shock, Dimensional Control and Spirit’s Descent. It takes one Cooldown Reduction corner on Nezekan and one Damage Boost corner on Zikel, and leaves Triniel empty.
  • aLuckyRO: finish the Combat Speed lane on Nezekan first, then take the priority skills closest to that lane, such as Combustion, Elemental Fusion, Cold Shock and Spirit Strike. On Zikel, take Damage Boost. Skip the Critical Damage Boost lines early: in his test, 44 auto attacks landed a single critical hit, so the bonus has almost nothing to work with. He also uses the board to reach level 12 options early, because a skill node near your path can be cheaper than the skill points for the same level.
  • OneTimeACraft: max out your core skills on the board first; gear and Arcana cards add levels later.

Each active skill has one node per PvE board, four in all, and aLuckyRO’s advice is to reach the near ones first and save points while they are scarce: you will fill the boards eventually.

Nezekan 31 points, 19 nodes
Combat Speed · 4 points Attack · 1 point Critical Hit Resist · 1 point Spirit Protection +1 level · 2 points Critical Hit Resist · 1 point Soul's Cry +1 level · 3 points Spirit's Descent +1 level · 2 points Critical Hit · 1 point Cooldown Reduction · 4 points Critical Hit · 1 point Jointstrike: Curse +1 level · 3 points Max MP · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Critical Hit Resist · 1 point Max MP · 1 point Spirit Strike +1 level · 2 points Defense · 1 point Max HP · 1 point Critical Hit · 1 point Summon: Fire Spirit +1 level · 3 points Max HP · 1 point Dimensional Control +1 level · 3 points Max HP · 1 point Corrode +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Attack · 1 point Defense · 1 point Max MP · 1 point Attack · 1 point Combustion +1 level · 3 points Max HP · 1 point Max MP · 1 point Attack · 1 point Critical Hit Resist · 1 point Spirit Revitalization +1 level · 2 points Max MP · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defiance +1 level · 3 points Defense · 1 point Start Attack · 1 point Rapid Scattershot +1 level · 3 points Critical Hit · 1 point Critical Hit Resist · 1 point Max HP · 1 point Corrode +1 level · 2 points Critical Hit · 1 point Defense · 1 point Max HP · 1 point Max MP · 1 point Cold Shock +1 level · 3 points Defense · 1 point Max HP · 1 point Attack · 1 point Defense · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Spirit Revitalization +1 level · 2 points Max MP · 1 point Summon: Wind Spirit +1 level · 3 points Max MP · 1 point Summon: Water Spirit +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Attack · 1 point Spirit Protection +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Attack · 1 point Max HP · 1 point Attack · 1 point Max HP · 1 point Summon: Earth Spirit +1 level · 3 points Critical Hit Resist · 1 point Cooldown Reduction · 4 points Critical Hit Resist · 1 point Spirit's Descent +1 level · 2 points Elemental Fusion +1 level · 3 points Critical Hit · 1 point Spirit Strike +1 level · 2 points Critical Hit · 1 point Defense · 1 point Combat Speed · 4 points
Zikel 17 points, 10 nodes
Damage Tolerance · 4 points Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Rapid Scattershot +1 level · 3 points Defense · 1 point Mental Focus +1 level · 2 points Attack · 1 point Elemental Fusion +1 level · 3 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Element Unification +1 level · 2 points Max HP · 1 point Max MP · 1 point Critical Hit · 1 point Cold Shock +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Summon: Fire Spirit +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Revitalization Contract +1 level · 2 points Attack · 1 point Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Spirit Communion +1 level · 2 points Critical Hit · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defense · 1 point Max HP · 1 point Summon: Water Spirit +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Consecutive Countercurrent +1 level · 2 points Max HP · 1 point Attack · 1 point Combustion +1 level · 3 points Attack · 1 point Defense · 1 point Start Attack · 1 point Defense · 1 point Dimensional Control +1 level · 3 points Defense · 1 point Max MP · 1 point Revitalization Contract +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Soul's Cry +1 level · 3 points Max MP · 1 point Attack · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Element Unification +1 level · 2 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Consecutive Countercurrent +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Summon: Wind Spirit +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Summon: Earth Spirit +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Max MP · 1 point Spirit Communion +1 level · 2 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Jointstrike: Curse +1 level · 3 points Defense · 1 point Mental Focus +1 level · 2 points Attack · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Damage Tolerance · 4 points
Vaizel 12 points, 8 nodes
Critical Damage Boost · 4 points Critical Hit Resist · 1 point Spirit Strike +1 level · 2 points Critical Hit Resist · 1 point Rapid Scattershot +1 level · 3 points Attack · 1 point Spirit's Descent +1 level · 2 points Critical Hit Resist · 1 point Max HP · 1 point Critical Damage Tolerance · 4 points Critical Hit · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Defense · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Summon: Fire Spirit +1 level · 3 points Max HP · 1 point Soul's Cry +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Max HP · 1 point Dimensional Control +1 level · 3 points Attack · 1 point Spirit Revitalization +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Spirit Communion +1 level · 2 points Critical Hit Resist · 1 point Attack · 1 point Max MP · 1 point Defense · 1 point Revitalization Contract +1 level · 2 points Max HP · 1 point Attack · 1 point Critical Hit Resist · 1 point Defense · 1 point Jointstrike: Curse +1 level · 3 points Max HP · 1 point Critical Hit · 1 point Summon: Earth Spirit +1 level · 3 points Max MP · 1 point Start Max HP · 1 point Cold Shock +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Elemental Fusion +1 level · 3 points Attack · 1 point Critical Hit · 1 point Defense · 1 point Max MP · 1 point Element Unification +1 level · 2 points Attack · 1 point Max HP · 1 point Defense · 1 point Critical Hit · 1 point Mental Focus +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Consecutive Countercurrent +1 level · 2 points Defense · 1 point Combustion +1 level · 3 points Critical Hit Resist · 1 point Max HP · 1 point Max MP · 1 point Summon: Water Spirit +1 level · 3 points Max MP · 1 point Summon: Wind Spirit +1 level · 3 points Attack · 1 point Max HP · 1 point Attack · 1 point Attack · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Critical Hit Resist · 1 point Critical Damage Tolerance · 4 points Max MP · 1 point Critical Hit · 1 point Corrode +1 level · 2 points Defense · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Spirit Protection +1 level · 2 points Critical Hit · 1 point Critical Damage Boost · 4 points
  • Legendary stat (4 points)
  • Active skill (3 points)
  • Passive skill (2 points)
  • Common stat (1 point)
  • Start
  • Taken by Grobs
  • Not taken
Grobs’s 60-point “Spiritmaster - Leveling” board in questlog.gg’s Daevanion planner, last updated 2026-10-02. Triniel and Azphel are left empty, so they are not drawn.

How does init.rb’s level 45 board differ?

init.rb, the author of the most-liked Spiritmaster PvE build, published a 312-point PvE board for a character that has finished every quest, with 36 more points on Azphel. Compared with Grobs’s board, it:

  • gives Jointstrike: Curse +4 and Rapid Scattershot +3, where Grobs’s board gives Curse +2 and Rapid Scattershot nothing;
  • gives Mental Focus +4, with both of Zikel’s double nodes, and only +2 to Dimensional Control and the Water Spirit;
  • takes one Damage Tolerance and one Critical Damage Tolerance corner as well as the damage corners.

Both boards take Combat Speed, Cooldown Reduction, Damage Boost, Critical Damage Boost and all three Multi-Hit Chance corners, and both bring Combustion, Elemental Fusion, the Fire Spirit and Cold Shock to +4.

How far can the boards take a Spiritmaster skill?

To level 14. Skill points stop at 10, and each of the four PvE boards has exactly one node per active skill, so a full set adds +4. The rest comes from skill lines on gear and Arcana cards: OneTimeACraft already had +3 on a passive from gear. init.rb’s late-game Variant 1 build has Combustion and Elemental Fusion at 20, so six levels have to come from beyond the boards. The Spiritmaster PvE build lists what the level 12 and 16 options do.

aLuckyRO — AION 2 Latest Spiritmaster PVE Build for Global (Daevanion section)

Does Azphel matter for a PvE Spiritmaster?

No. Azphel has no skill nodes and no PvE damage nodes: its corners are PvP Damage Boost and PvP Damage Tolerance, and its other nodes are PvP stats, Status Effect Chance and Resist, and a few Max HP and Max MP nodes. In the planner data it is also paid for with a separate point type, so it never takes points from the four PvE boards. Grobs’s boards leave it empty, and init.rb’s puts 36 of those separate points into it.

For the skill levels and specializations these boards unlock, see the Spiritmaster PvE build and the best Spiritmaster build comparison. The ring and Arcana lines that add more levels are in the Spiritmaster gear guide. Every Spiritmaster page is linked from the Spiritmaster builds hub, and other classes are in the builds directory.

Where does this Daevanion data come from?

The board and node data comes from the game client, as published in questlog.gg’s Daevanion planner (Global, checked 2026-10-11). The plans and priorities come from:

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