AION 2 Chanter Daevanion Build: Best Nodes & Board Plans
Chanter Daevanion guide for AION 2 Global: Grobs’ 85-point early and 325-point level 45 boards, which nodes to take first, and where the creators disagree.
10/11/2026 Global S1 Last updated: 10/13/2026 9 min read
FAQ
How many Daevanion boards does the Chanter have?
Five. Nezekan unlocks at character level 12, Zikel at 20, Vaizel at 30, Triniel at 40 and Azphel at 45. The first four raise your skills and general stats; Azphel holds PvP and status-effect nodes only.
How many points does it take to fill the Chanter boards?
570 points for the four PvE boards: 134 each for Nezekan, Zikel and Vaizel, and 168 for Triniel. Azphel needs another 232, but the planner data charges it in a separate point type, so it never takes points from the PvE boards.
Which board has the Chanter’s best passives?
They are split. Nezekan holds two nodes each for Attack Preparation, Inspiring Spell, Protection Circle, Blessing of Life and Crossguard. Zikel holds two each for Wind’s Promise, Earth’s Promise, Impact Hit, Raging Spell and Survival Willpower. The two passives every creator ranks highest, Attack Preparation and Wind’s Promise, sit on different boards.
What should a new level 45 Chanter put on the board first?
The skill nodes for Dark Crush, Onslaught, Incandescent Blow and Spinning Strike, plus the Combat Speed and Damage Boost nodes. Grobs’ early game board does that with 85 points: +2 on his five core skills including Rushing Smash, one Combat Speed node and both Damage Boost nodes.
Can the Daevanion boards take Dark Crush to level 16?
Not on their own. Each of the four PvE boards has one Dark Crush node, so the boards add at most +4: skill points take it to 10, the boards to 14. notXeon gets the last two levels from Dark Crush lines on rings or the weapon, or from Arcana cards.
Should a Chanter take the Multi-Hit Chance nodes on Triniel?
The creators disagree. notXeon lists Multi-Hit Chance as Triniel’s damage node to take. aLuckyRO skips it and puts his Triniel points into skill nodes instead. Grobs’ 325-point level 45 board takes all three Multi-Hit Chance nodes.
What is the best Chanter Daevanion build for PvE?
Spend your points on the skill nodes for Dark Crush, Onslaught, Incandescent Blow and Spinning Strike on every PvE board, add Attack Preparation and Wind’s Promise, and pick up the 4-point damage nodes as your paths reach them. Leave Azphel for PvP.
Grobs, whose Chanter guide has the most views of the ones we checked, published a 325-point level 45 board that follows that logic and then fills most of the passives too:
Board
Points
Skill nodes taken
Passive nodes taken
4-point nodes taken
Nezekan
86
Dark Crush, Onslaught, Incandescent Blow, Spinning Strike, Recuperation, Rushing Smash
Attack Preparation, Blessing of Life, Crossguard and Protection Circle twice each; Inspiring Spell
Dark Crush, Onslaught, Incandescent Blow, Spinning Strike, Recuperation
Every passive except Inspiring Spell and Survival Willpower
3 × Multi-Hit Chance
Azphel
0
Skipped
—
—
The result is +4 levels on Dark Crush, Onslaught, Incandescent Blow, Spinning Strike and Recuperation, +3 on Rushing Smash and +1 on Impactful Crush. Seven passives reach +4, including Attack Preparation and Wind’s Promise. The 4-point nodes add +3% Combat Speed, +3% Cooldown Reduction, +3% Damage Boost, +3% Damage Tolerance, +3% Critical Damage Boost and +4.5% Multi-Hit Chance. To see how those levels feed the rotation, read the Chanter PvE build.
Here is that board drawn out. Every path starts at the centre node, and the highlighted nodes are the ones Grobs takes. On a computer, hover over a node to see what it gives.
Nezekan86 points, 53 nodes
Zikel81 points, 49 nodes
Vaizel81 points, 51 nodes
Triniel77 points, 50 nodes
Legendary stat (4 points)
Active skill (3 points)
Passive skill (2 points)
Common stat (1 point)
Start
Taken by Grobs
Not taken
Grobs’ 325-point level 45 Chanter board in questlog.gg’s Daevanion planner, last updated 2026-10-06. Board layout from the game data on questlog.gg.
How are the Chanter’s Daevanion boards laid out?
Each PvE board has one node for every active skill, and the passives are split between the first two boards. Nezekan and Zikel each hold two nodes for five of the ten passives; Vaizel and Triniel add one node to all of them. For the Chanter, that split lands like this:
The two passives every creator ranks highest sit on different boards: Attack Preparation’s double nodes are on Nezekan, Wind’s Promise’s on Zikel. Nezekan also holds the defensive and Block passives (Protection Circle, Blessing of Life and Crossguard), so how far you go into it depends on whether you follow WallyJTV’s Block build.
The filler nodes are the same on every PvE board: +3 Attack, +5 Critical Hit, +5 Critical Hit Resist, +30 Defense, +100 Max HP or +50 Max MP for 1 point each. Passive skill nodes cost 2, active skill nodes 3 and the large stat nodes 4. You can only take a node once it connects back to the start of its board, and every node lists a reset cost of 500 in the planner data.
Which Daevanion nodes should a Chanter take first?
The core skills and the damage corners, in whichever order your path reaches them. The creators agree on the skills and differ on the corners:
notXeon: go for the damage corners first: Combat Speed on Nezekan, Damage Boost on Zikel, Critical Damage Boost on Vaizel and Multi-Hit Chance on Triniel. He rates Cooldown Reduction lower. The skill nodes for Dark Crush, Incandescent Blow, Spinning Strike and Onslaught lie on the way, and he calls them very important early.
aLuckyRO: the Combat Speed line on Nezekan, Damage Boost on Zikel and both Critical Damage Boost nodes on Vaizel, but no Multi-Hit Chance on Triniel. His reason for Critical Damage Boost: Dark Crush always crits with its level 8 specialization, and Wind’s Promise adds damage on every crit. After the corners he takes the cheapest nearby skill nodes, such as Rushing Smash, Attack Preparation, Onslaught and Wind’s Promise, and skips a Recuperation node when it costs too much to reach.
WallyJTV: while leveling, bring every skill to level 8 with skill points first; the boards then add up to four more levels per skill as you fill them.
Grobs’ two boards fit both orders. His early board buys the Combat Speed and Damage Boost corners with the first skill nodes, and his level 45 board takes every damage corner, including Triniel’s Multi-Hit Chance; of the defensive corners it takes only Damage Tolerance.
What does Grobs’ 85-point early board look like?
It uses only 85 points across the first three boards, so you can fill it while leveling:
Board
Points
Skill nodes
4-point nodes
Nezekan
30
Dark Crush, Onslaught, Incandescent Blow, Rushing Smash
1 × Combat Speed
Zikel
34
Dark Crush, Spinning Strike, Rushing Smash, Tremor Crush
That is +2 on Dark Crush, Onslaught, Incandescent Blow, Spinning Strike and Rushing Smash, +1 on Tremor Crush and Wind’s Promise, +1.5% Combat Speed and +3% Damage Boost. It gets your core skills to level 12, where Dark Crush gains its Piercing Strike chain and Rushing Smash starts resetting on a kill.
Nezekan30 points, 19 nodes
Zikel34 points, 20 nodes
Vaizel21 points, 14 nodes
Legendary stat (4 points)
Active skill (3 points)
Passive skill (2 points)
Common stat (1 point)
Start
Taken by Grobs
Not taken
Grobs’ 85-point early game Chanter board in questlog.gg’s Daevanion planner, last updated 2026-10-05. Triniel and Azphel are left empty.
How far can the boards take Dark Crush?
To level 14. Skill points stop at 10, and each of the four PvE boards has exactly one Dark Crush node, so a full set of boards adds +4. notXeon walks through the rest: the last two levels come from Dark Crush lines on rings or the weapon, or from Arcana cards with active skill lines, which he farms in Transcendence dungeons. Level 16 is the one that matters, because it removes Dark Crush’s cooldown; Grobs’ level 45 skill build is at 16.
The same +4 cap applies to every skill. That is why the level 45 board above puts four nodes into each core skill and leaves the rest to gear; the Chanter PvE build covers which skills to push to 16 after Dark Crush.
notXeon — The ONLY Early Game Chanter Skill Guide You’ll Ever Need
Does Azphel matter for a PvE Chanter?
No. Azphel has no skill nodes and no PvE damage nodes: its corners are PvP Damage Boost and PvP Damage Tolerance, and its other nodes are PvP stats, Status Effect Chance and Resist, and a few Max HP and Max MP nodes. In the planner data it is also paid for with a separate point type, so it never takes points from the four PvE boards. Grobs leaves it empty on both of his boards. Fill it whenever you have points of that type; it matters if you play PvP.
The board and node data comes from the game client, as published in questlog.gg’s Daevanion planner (Global, checked 2026-10-11). The plans and priorities come from: