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AION 2 Builds

AION 2 Chanter Daevanion Build: Best Nodes & Board Plans

Chanter Daevanion guide for AION 2 Global: Grobs’ 85-point early and 325-point level 45 boards, which nodes to take first, and where the creators disagree.

10/11/2026 Global S1 Last updated: 10/13/2026 9 min read

FAQ

How many Daevanion boards does the Chanter have?
Five. Nezekan unlocks at character level 12, Zikel at 20, Vaizel at 30, Triniel at 40 and Azphel at 45. The first four raise your skills and general stats; Azphel holds PvP and status-effect nodes only.
How many points does it take to fill the Chanter boards?
570 points for the four PvE boards: 134 each for Nezekan, Zikel and Vaizel, and 168 for Triniel. Azphel needs another 232, but the planner data charges it in a separate point type, so it never takes points from the PvE boards.
Which board has the Chanter’s best passives?
They are split. Nezekan holds two nodes each for Attack Preparation, Inspiring Spell, Protection Circle, Blessing of Life and Crossguard. Zikel holds two each for Wind’s Promise, Earth’s Promise, Impact Hit, Raging Spell and Survival Willpower. The two passives every creator ranks highest, Attack Preparation and Wind’s Promise, sit on different boards.
What should a new level 45 Chanter put on the board first?
The skill nodes for Dark Crush, Onslaught, Incandescent Blow and Spinning Strike, plus the Combat Speed and Damage Boost nodes. Grobs’ early game board does that with 85 points: +2 on his five core skills including Rushing Smash, one Combat Speed node and both Damage Boost nodes.
Can the Daevanion boards take Dark Crush to level 16?
Not on their own. Each of the four PvE boards has one Dark Crush node, so the boards add at most +4: skill points take it to 10, the boards to 14. notXeon gets the last two levels from Dark Crush lines on rings or the weapon, or from Arcana cards.
Should a Chanter take the Multi-Hit Chance nodes on Triniel?
The creators disagree. notXeon lists Multi-Hit Chance as Triniel’s damage node to take. aLuckyRO skips it and puts his Triniel points into skill nodes instead. Grobs’ 325-point level 45 board takes all three Multi-Hit Chance nodes.

What is the best Chanter Daevanion build for PvE?

Spend your points on the skill nodes for Dark Crush, Onslaught, Incandescent Blow and Spinning Strike on every PvE board, add Attack Preparation and Wind’s Promise, and pick up the 4-point damage nodes as your paths reach them. Leave Azphel for PvP.

Grobs, whose Chanter guide has the most views of the ones we checked, published a 325-point level 45 board that follows that logic and then fills most of the passives too:

Board Points Skill nodes taken Passive nodes taken 4-point nodes taken
Nezekan 86 Dark Crush, Onslaught, Incandescent Blow, Spinning Strike, Recuperation, Rushing Smash Attack Preparation, Blessing of Life, Crossguard and Protection Circle twice each; Inspiring Spell 2 × Combat Speed, 2 × Cooldown Reduction
Zikel 81 The same six Wind’s Promise, Earth’s Promise and Raging Spell twice each; Impact Hit, Survival Willpower 2 × Damage Boost, 2 × Damage Tolerance
Vaizel 81 The same six, plus Impactful Crush One node for every passive 2 × Critical Damage Boost
Triniel 77 Dark Crush, Onslaught, Incandescent Blow, Spinning Strike, Recuperation Every passive except Inspiring Spell and Survival Willpower 3 × Multi-Hit Chance
Azphel 0 Skipped — —

The result is +4 levels on Dark Crush, Onslaught, Incandescent Blow, Spinning Strike and Recuperation, +3 on Rushing Smash and +1 on Impactful Crush. Seven passives reach +4, including Attack Preparation and Wind’s Promise. The 4-point nodes add +3% Combat Speed, +3% Cooldown Reduction, +3% Damage Boost, +3% Damage Tolerance, +3% Critical Damage Boost and +4.5% Multi-Hit Chance. To see how those levels feed the rotation, read the Chanter PvE build.

Here is that board drawn out. Every path starts at the centre node, and the highlighted nodes are the ones Grobs takes. On a computer, hover over a node to see what it gives.

Nezekan 86 points, 53 nodes
Combat Speed · 4 points Attack · 1 point Critical Hit Resist · 1 point Crossguard +1 level · 2 points Critical Hit Resist · 1 point Wave Blow +1 level · 3 points Protection Circle +1 level · 2 points Critical Hit · 1 point Cooldown Reduction · 4 points Critical Hit · 1 point Dark Crush +1 level · 3 points Max MP · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Critical Hit Resist · 1 point Max MP · 1 point Blessing of Life +1 level · 2 points Defense · 1 point Max HP · 1 point Critical Hit · 1 point Rushing Smash +1 level · 3 points Max HP · 1 point Recuperation +1 level · 3 points Max HP · 1 point Inspiring Spell +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Attack · 1 point Defense · 1 point Max MP · 1 point Attack · 1 point Incandescent Blow +1 level · 3 points Max HP · 1 point Max MP · 1 point Attack · 1 point Critical Hit Resist · 1 point Attack Preparation +1 level · 2 points Max MP · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defiance +1 level · 3 points Defense · 1 point Start Attack · 1 point Gust Rampage +1 level · 3 points Critical Hit · 1 point Critical Hit Resist · 1 point Max HP · 1 point Inspiring Spell +1 level · 2 points Critical Hit · 1 point Defense · 1 point Max HP · 1 point Max MP · 1 point Onslaught +1 level · 3 points Defense · 1 point Max HP · 1 point Attack · 1 point Defense · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Attack Preparation +1 level · 2 points Max MP · 1 point Tremor Crush +1 level · 3 points Max MP · 1 point Impactful Crush +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Attack · 1 point Crossguard +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Attack · 1 point Max HP · 1 point Attack · 1 point Max HP · 1 point Heat Wave Blow +1 level · 3 points Critical Hit Resist · 1 point Cooldown Reduction · 4 points Critical Hit Resist · 1 point Protection Circle +1 level · 2 points Spinning Strike +1 level · 3 points Critical Hit · 1 point Blessing of Life +1 level · 2 points Critical Hit · 1 point Defense · 1 point Combat Speed · 4 points
Zikel 81 points, 49 nodes
Damage Tolerance · 4 points Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Gust Rampage +1 level · 3 points Defense · 1 point Impact Hit +1 level · 2 points Attack · 1 point Spinning Strike +1 level · 3 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Wind's Promise +1 level · 2 points Max HP · 1 point Max MP · 1 point Critical Hit · 1 point Onslaught +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Rushing Smash +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Survival Willpower +1 level · 2 points Attack · 1 point Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Earth's Promise +1 level · 2 points Critical Hit · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defense · 1 point Max HP · 1 point Impactful Crush +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Raging Spell +1 level · 2 points Max HP · 1 point Attack · 1 point Incandescent Blow +1 level · 3 points Attack · 1 point Defense · 1 point Start Attack · 1 point Defense · 1 point Recuperation +1 level · 3 points Defense · 1 point Max MP · 1 point Survival Willpower +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Wave Blow +1 level · 3 points Max MP · 1 point Attack · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Wind's Promise +1 level · 2 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Raging Spell +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Tremor Crush +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Heat Wave Blow +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Max MP · 1 point Earth's Promise +1 level · 2 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Dark Crush +1 level · 3 points Defense · 1 point Impact Hit +1 level · 2 points Attack · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Damage Tolerance · 4 points
Vaizel 81 points, 51 nodes
Critical Damage Boost · 4 points Critical Hit Resist · 1 point Blessing of Life +1 level · 2 points Critical Hit Resist · 1 point Gust Rampage +1 level · 3 points Attack · 1 point Protection Circle +1 level · 2 points Critical Hit Resist · 1 point Max HP · 1 point Critical Damage Tolerance · 4 points Critical Hit · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Defense · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Rushing Smash +1 level · 3 points Max HP · 1 point Wave Blow +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Max HP · 1 point Recuperation +1 level · 3 points Attack · 1 point Attack Preparation +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Earth's Promise +1 level · 2 points Critical Hit Resist · 1 point Attack · 1 point Max MP · 1 point Defense · 1 point Survival Willpower +1 level · 2 points Max HP · 1 point Attack · 1 point Critical Hit Resist · 1 point Defense · 1 point Dark Crush +1 level · 3 points Max HP · 1 point Critical Hit · 1 point Heat Wave Blow +1 level · 3 points Max MP · 1 point Start Max HP · 1 point Onslaught +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Spinning Strike +1 level · 3 points Attack · 1 point Critical Hit · 1 point Defense · 1 point Max MP · 1 point Wind's Promise +1 level · 2 points Attack · 1 point Max HP · 1 point Defense · 1 point Critical Hit · 1 point Impact Hit +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Raging Spell +1 level · 2 points Defense · 1 point Incandescent Blow +1 level · 3 points Critical Hit Resist · 1 point Max HP · 1 point Max MP · 1 point Impactful Crush +1 level · 3 points Max MP · 1 point Tremor Crush +1 level · 3 points Attack · 1 point Max HP · 1 point Attack · 1 point Attack · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Critical Hit Resist · 1 point Critical Damage Tolerance · 4 points Max MP · 1 point Critical Hit · 1 point Inspiring Spell +1 level · 2 points Defense · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Crossguard +1 level · 2 points Critical Hit · 1 point Critical Damage Boost · 4 points
Triniel 77 points, 50 nodes
Multi-Hit Resist · 4 points Attack · 1 point Critical Hit · 1 point Attack · 1 point Multi-Hit Chance · 4 points Defense · 1 point Defense · 1 point Max HP · 1 point Multi-Hit Resist · 4 points Max MP · 1 point Impactful Crush +1 level · 3 points Max MP · 1 point Max HP · 1 point Wind's Promise +1 level · 2 points Impact Hit +1 level · 2 points Max MP · 1 point Critical Hit · 1 point Incandescent Blow +1 level · 3 points Critical Hit · 1 point Critical Hit · 1 point Max HP · 1 point Defense · 1 point Max HP · 1 point Critical Hit Resist · 1 point Attack · 1 point Critical Hit Resist · 1 point Gust Rampage +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Crossguard +1 level · 2 points Critical Hit Resist · 1 point Attack · 1 point Defense · 1 point Tremor Crush +1 level · 3 points Critical Hit · 1 point Max HP · 1 point Max MP · 1 point Inspiring Spell +1 level · 2 points Defense · 1 point Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Critical Hit · 1 point Max HP · 1 point Attack · 1 point Recuperation +1 level · 3 points Max MP · 1 point Defense · 1 point Critical Hit Resist · 1 point Max MP · 1 point Critical Hit · 1 point Raging Spell +1 level · 2 points Defense · 1 point Max MP · 1 point Wave Blow +1 level · 3 points Defense · 1 point Defense · 1 point Start Attack · 1 point Attack · 1 point Spinning Strike +1 level · 3 points Max HP · 1 point Attack · 1 point Attack Preparation +1 level · 2 points Critical Hit Resist · 1 point Max HP · 1 point Critical Hit · 1 point Attack · 1 point Max HP · 1 point Dark Crush +1 level · 3 points Defense · 1 point Max MP · 1 point Critical Hit Resist · 1 point Critical Hit · 1 point Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Attack · 1 point Protection Circle +1 level · 2 points Max HP · 1 point Max MP · 1 point Critical Hit Resist · 1 point Heat Wave Blow +1 level · 3 points Attack · 1 point Defense · 1 point Critical Hit · 1 point Blessing of Life +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Defense · 1 point Critical Hit · 1 point Max MP · 1 point Attack · 1 point Max MP · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Rushing Smash +1 level · 3 points Critical Hit Resist · 1 point Max HP · 1 point Earth's Promise +1 level · 2 points Survival Willpower +1 level · 2 points Max MP · 1 point Max HP · 1 point Onslaught +1 level · 3 points Max HP · 1 point Multi-Hit Chance · 4 points Max MP · 1 point Attack · 1 point Attack · 1 point Multi-Hit Resist · 4 points Defense · 1 point Critical Hit Resist · 1 point Defense · 1 point Multi-Hit Chance · 4 points
  • Legendary stat (4 points)
  • Active skill (3 points)
  • Passive skill (2 points)
  • Common stat (1 point)
  • Start
  • Taken by Grobs
  • Not taken
Grobs’ 325-point level 45 Chanter board in questlog.gg’s Daevanion planner, last updated 2026-10-06. Board layout from the game data on questlog.gg.

How are the Chanter’s Daevanion boards laid out?

Each PvE board has one node for every active skill, and the passives are split between the first two boards. Nezekan and Zikel each hold two nodes for five of the ten passives; Vaizel and Triniel add one node to all of them. For the Chanter, that split lands like this:

Board Unlocks at Nodes Points to fill Passive nodes 4-point stat nodes (+1.5% each)
Nezekan Level 12 89 134 +2 Attack Preparation, Inspiring Spell, Protection Circle, Blessing of Life, Crossguard 2 × Combat Speed, 2 × Cooldown Reduction
Zikel Level 20 89 134 +2 Wind’s Promise, Earth’s Promise, Impact Hit, Raging Spell, Survival Willpower 2 × Damage Boost, 2 × Damage Tolerance
Vaizel Level 30 89 134 +1 every passive 2 × Critical Damage Boost, 2 × Critical Damage Tolerance
Triniel Level 40 117 168 +1 every passive 3 × Multi-Hit Chance, 3 × Multi-Hit Resist
Azphel Level 45 153 232 (own point type) None 4 × PvP Damage Boost, 4 × PvP Damage Tolerance

The two passives every creator ranks highest sit on different boards: Attack Preparation’s double nodes are on Nezekan, Wind’s Promise’s on Zikel. Nezekan also holds the defensive and Block passives (Protection Circle, Blessing of Life and Crossguard), so how far you go into it depends on whether you follow WallyJTV’s Block build.

The filler nodes are the same on every PvE board: +3 Attack, +5 Critical Hit, +5 Critical Hit Resist, +30 Defense, +100 Max HP or +50 Max MP for 1 point each. Passive skill nodes cost 2, active skill nodes 3 and the large stat nodes 4. You can only take a node once it connects back to the start of its board, and every node lists a reset cost of 500 in the planner data.

Which Daevanion nodes should a Chanter take first?

The core skills and the damage corners, in whichever order your path reaches them. The creators agree on the skills and differ on the corners:

  • notXeon: go for the damage corners first: Combat Speed on Nezekan, Damage Boost on Zikel, Critical Damage Boost on Vaizel and Multi-Hit Chance on Triniel. He rates Cooldown Reduction lower. The skill nodes for Dark Crush, Incandescent Blow, Spinning Strike and Onslaught lie on the way, and he calls them very important early.
  • aLuckyRO: the Combat Speed line on Nezekan, Damage Boost on Zikel and both Critical Damage Boost nodes on Vaizel, but no Multi-Hit Chance on Triniel. His reason for Critical Damage Boost: Dark Crush always crits with its level 8 specialization, and Wind’s Promise adds damage on every crit. After the corners he takes the cheapest nearby skill nodes, such as Rushing Smash, Attack Preparation, Onslaught and Wind’s Promise, and skips a Recuperation node when it costs too much to reach.
  • WallyJTV: while leveling, bring every skill to level 8 with skill points first; the boards then add up to four more levels per skill as you fill them.

Grobs’ two boards fit both orders. His early board buys the Combat Speed and Damage Boost corners with the first skill nodes, and his level 45 board takes every damage corner, including Triniel’s Multi-Hit Chance; of the defensive corners it takes only Damage Tolerance.

What does Grobs’ 85-point early board look like?

It uses only 85 points across the first three boards, so you can fill it while leveling:

Board Points Skill nodes 4-point nodes
Nezekan 30 Dark Crush, Onslaught, Incandescent Blow, Rushing Smash 1 × Combat Speed
Zikel 34 Dark Crush, Spinning Strike, Rushing Smash, Tremor Crush 2 × Damage Boost
Vaizel 21 Onslaught, Incandescent Blow, Spinning Strike; Wind’s Promise —

That is +2 on Dark Crush, Onslaught, Incandescent Blow, Spinning Strike and Rushing Smash, +1 on Tremor Crush and Wind’s Promise, +1.5% Combat Speed and +3% Damage Boost. It gets your core skills to level 12, where Dark Crush gains its Piercing Strike chain and Rushing Smash starts resetting on a kill.

Nezekan 30 points, 19 nodes
Combat Speed · 4 points Attack · 1 point Critical Hit Resist · 1 point Crossguard +1 level · 2 points Critical Hit Resist · 1 point Wave Blow +1 level · 3 points Protection Circle +1 level · 2 points Critical Hit · 1 point Cooldown Reduction · 4 points Critical Hit · 1 point Dark Crush +1 level · 3 points Max MP · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Critical Hit Resist · 1 point Max MP · 1 point Blessing of Life +1 level · 2 points Defense · 1 point Max HP · 1 point Critical Hit · 1 point Rushing Smash +1 level · 3 points Max HP · 1 point Recuperation +1 level · 3 points Max HP · 1 point Inspiring Spell +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Attack · 1 point Defense · 1 point Max MP · 1 point Attack · 1 point Incandescent Blow +1 level · 3 points Max HP · 1 point Max MP · 1 point Attack · 1 point Critical Hit Resist · 1 point Attack Preparation +1 level · 2 points Max MP · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defiance +1 level · 3 points Defense · 1 point Start Attack · 1 point Gust Rampage +1 level · 3 points Critical Hit · 1 point Critical Hit Resist · 1 point Max HP · 1 point Inspiring Spell +1 level · 2 points Critical Hit · 1 point Defense · 1 point Max HP · 1 point Max MP · 1 point Onslaught +1 level · 3 points Defense · 1 point Max HP · 1 point Attack · 1 point Defense · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Attack Preparation +1 level · 2 points Max MP · 1 point Tremor Crush +1 level · 3 points Max MP · 1 point Impactful Crush +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Attack · 1 point Crossguard +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Attack · 1 point Max HP · 1 point Attack · 1 point Max HP · 1 point Heat Wave Blow +1 level · 3 points Critical Hit Resist · 1 point Cooldown Reduction · 4 points Critical Hit Resist · 1 point Protection Circle +1 level · 2 points Spinning Strike +1 level · 3 points Critical Hit · 1 point Blessing of Life +1 level · 2 points Critical Hit · 1 point Defense · 1 point Combat Speed · 4 points
Zikel 34 points, 20 nodes
Damage Tolerance · 4 points Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Gust Rampage +1 level · 3 points Defense · 1 point Impact Hit +1 level · 2 points Attack · 1 point Spinning Strike +1 level · 3 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Wind's Promise +1 level · 2 points Max HP · 1 point Max MP · 1 point Critical Hit · 1 point Onslaught +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Rushing Smash +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Survival Willpower +1 level · 2 points Attack · 1 point Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Earth's Promise +1 level · 2 points Critical Hit · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defense · 1 point Max HP · 1 point Impactful Crush +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Raging Spell +1 level · 2 points Max HP · 1 point Attack · 1 point Incandescent Blow +1 level · 3 points Attack · 1 point Defense · 1 point Start Attack · 1 point Defense · 1 point Recuperation +1 level · 3 points Defense · 1 point Max MP · 1 point Survival Willpower +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Wave Blow +1 level · 3 points Max MP · 1 point Attack · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Wind's Promise +1 level · 2 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Raging Spell +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Tremor Crush +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Heat Wave Blow +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Max MP · 1 point Earth's Promise +1 level · 2 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Dark Crush +1 level · 3 points Defense · 1 point Impact Hit +1 level · 2 points Attack · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Damage Tolerance · 4 points
Vaizel 21 points, 14 nodes
Critical Damage Boost · 4 points Critical Hit Resist · 1 point Blessing of Life +1 level · 2 points Critical Hit Resist · 1 point Gust Rampage +1 level · 3 points Attack · 1 point Protection Circle +1 level · 2 points Critical Hit Resist · 1 point Max HP · 1 point Critical Damage Tolerance · 4 points Critical Hit · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Defense · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Rushing Smash +1 level · 3 points Max HP · 1 point Wave Blow +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Max HP · 1 point Recuperation +1 level · 3 points Attack · 1 point Attack Preparation +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Earth's Promise +1 level · 2 points Critical Hit Resist · 1 point Attack · 1 point Max MP · 1 point Defense · 1 point Survival Willpower +1 level · 2 points Max HP · 1 point Attack · 1 point Critical Hit Resist · 1 point Defense · 1 point Dark Crush +1 level · 3 points Max HP · 1 point Critical Hit · 1 point Heat Wave Blow +1 level · 3 points Max MP · 1 point Start Max HP · 1 point Onslaught +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Spinning Strike +1 level · 3 points Attack · 1 point Critical Hit · 1 point Defense · 1 point Max MP · 1 point Wind's Promise +1 level · 2 points Attack · 1 point Max HP · 1 point Defense · 1 point Critical Hit · 1 point Impact Hit +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Raging Spell +1 level · 2 points Defense · 1 point Incandescent Blow +1 level · 3 points Critical Hit Resist · 1 point Max HP · 1 point Max MP · 1 point Impactful Crush +1 level · 3 points Max MP · 1 point Tremor Crush +1 level · 3 points Attack · 1 point Max HP · 1 point Attack · 1 point Attack · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Critical Hit Resist · 1 point Critical Damage Tolerance · 4 points Max MP · 1 point Critical Hit · 1 point Inspiring Spell +1 level · 2 points Defense · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Crossguard +1 level · 2 points Critical Hit · 1 point Critical Damage Boost · 4 points
  • Legendary stat (4 points)
  • Active skill (3 points)
  • Passive skill (2 points)
  • Common stat (1 point)
  • Start
  • Taken by Grobs
  • Not taken
Grobs’ 85-point early game Chanter board in questlog.gg’s Daevanion planner, last updated 2026-10-05. Triniel and Azphel are left empty.

How far can the boards take Dark Crush?

To level 14. Skill points stop at 10, and each of the four PvE boards has exactly one Dark Crush node, so a full set of boards adds +4. notXeon walks through the rest: the last two levels come from Dark Crush lines on rings or the weapon, or from Arcana cards with active skill lines, which he farms in Transcendence dungeons. Level 16 is the one that matters, because it removes Dark Crush’s cooldown; Grobs’ level 45 skill build is at 16.

The same +4 cap applies to every skill. That is why the level 45 board above puts four nodes into each core skill and leaves the rest to gear; the Chanter PvE build covers which skills to push to 16 after Dark Crush.

notXeon — The ONLY Early Game Chanter Skill Guide You’ll Ever Need

Does Azphel matter for a PvE Chanter?

No. Azphel has no skill nodes and no PvE damage nodes: its corners are PvP Damage Boost and PvP Damage Tolerance, and its other nodes are PvP stats, Status Effect Chance and Resist, and a few Max HP and Max MP nodes. In the planner data it is also paid for with a separate point type, so it never takes points from the four PvE boards. Grobs leaves it empty on both of his boards. Fill it whenever you have points of that type; it matters if you play PvP.

For the skill levels and specializations these boards unlock, see the Chanter PvE build and the best Chanter build comparison. The ring and Arcana lines that add more levels are in the Chanter gear guide. Every Chanter page is linked from the Chanter builds hub, and other classes are in the builds directory.

Where does this Daevanion data come from?

The board and node data comes from the game client, as published in questlog.gg’s Daevanion planner (Global, checked 2026-10-11). The plans and priorities come from:

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