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AION 2 Builds

AION 2 Gladiator Daevanion Build: Best Nodes & Board Order

Gladiator Daevanion guide for Global: what each of the five boards gives, node costs, which skill nodes to take first, and why PvE builds skip Azphel.

10/8/2026 Global S1 Last updated: 10/10/2026 8 min read

FAQ

How many Daevanion boards does the Gladiator have?
Five. Nezekan unlocks at character level 12, Zikel at 20, Vaizel at 30, Triniel at 40 and Azphel at 45. The first four raise skill levels and general stats; Azphel is a PvP and status-effect board with no skill nodes.
How many points does it take to fill every Gladiator board?
570 points for the four PvE boards: 134 each for Nezekan, Zikel and Vaizel, and 168 for Triniel. Azphel needs another 232, but the planner data charges it in a separate point type, so it does not compete with the PvE boards. Nobody fills the PvE boards early on, which is why node order matters. As a reference point, Grobs’ level 45 PvE plan spends 227 points.
How many levels can Daevanion add to a skill?
At most four. Each of the four PvE boards has one node per active skill. Each passive gets two nodes on either Nezekan or Zikel, plus one more on Vaizel and one on Triniel. Stigmas have no Daevanion nodes at all, so their levels come from elsewhere.
Should a PvE Gladiator invest in Azphel?
Not for damage. Azphel has no skill-level nodes. Its legendary nodes are PvP Damage Boost and PvP Damage Tolerance, and most of its other nodes are PvP Attack, Defense, Accuracy, Evasion and Critical Hit, plus Status Effect Chance and Resist. It is paid for with its own point type, though, so filling it never costs you nodes on the PvE boards.
What do Daevanion nodes cost?
Common stat nodes cost 1 point, passive skill nodes 2, active skill nodes 3 and legendary stat nodes 4. A node only becomes available once it connects back to the start of its board, so expensive targets often need a few cheap nodes along the way.
Can you reset Daevanion nodes?
Yes. In the planner data every node lists the same reset cost of 500, so changing your mind is cheap. Rebuilding for a new patch or switching between a PvE and PvP layout is practical.

What is the best Gladiator Daevanion build for PvE?

Fill the four PvE boards in this order of priority: active skill nodes for your core skills, then legendary damage nodes, then passive skill nodes, then cheap stat filler. Azphel is paid for with its own points and has nothing for PvE damage, so it is not part of a PvE plan.

The core skills are Overhead Slam, Rending Blow, Ruinous Blow and Keen Strike. Each one can gain up to four levels from the boards. The level 45 plan below comes from the Gladiator creator Grobs and follows exactly that logic.

Board Points Grobs spends (level 45) What it buys him
Nezekan 71 Core skill nodes, Attack Preparation, both Combat Speed and both Cooldown Reduction legendaries
Zikel 60 Core skill nodes, Impact Hit, Murderous Burst, Experienced Counterstrike, both Damage Boost legendaries
Vaizel 34 One more level on the core skills, Attack Preparation, Impact Hit, Murderous Burst and Experienced Counterstrike
Triniel 62 The fourth level on the core skills and all three Multi-Hit Chance legendaries
Azphel 0 Not part of the plan: separate points, PvP nodes only

The result is +4 levels on Rending Blow, Overhead Slam, Keen Strike, Ruinous Blow and Attack Preparation, and +3 on Blood Absorption, Impact Hit and Murderous Burst. On top of that come +3% Combat Speed, +3% Cooldown Reduction, +3% Damage Boost and +4.5% Multi-Hit Chance. To see how these levels feed the rotation, read the Gladiator PvE build.

Here is that plan drawn on the boards. Every path starts at the centre node, and the highlighted nodes are the ones Grobs takes. On a computer, hover over a node to see what it gives.

Nezekan 71 points, 45 nodes
Combat Speed · 4 points Attack · 1 point Critical Hit Resist · 1 point Protection Armor +1 level · 2 points Critical Hit Resist · 1 point Aerial Snare +1 level · 3 points Blood Absorption +1 level · 2 points Critical Hit · 1 point Cooldown Reduction · 4 points Critical Hit · 1 point Overhead Slam +1 level · 3 points Max MP · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Critical Hit Resist · 1 point Max MP · 1 point Survival Stance +1 level · 2 points Defense · 1 point Max HP · 1 point Critical Hit · 1 point Leaping Slam +1 level · 3 points Max HP · 1 point Crushing Wave +1 level · 3 points Max HP · 1 point Identify Weakness +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Attack · 1 point Defense · 1 point Max MP · 1 point Attack · 1 point Rending Blow +1 level · 3 points Max HP · 1 point Max MP · 1 point Attack · 1 point Critical Hit Resist · 1 point Attack Preparation +1 level · 2 points Max MP · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defiance +1 level · 3 points Defense · 1 point Start Attack · 1 point Sword Aura Rampage +1 level · 3 points Critical Hit · 1 point Critical Hit Resist · 1 point Max HP · 1 point Identify Weakness +1 level · 2 points Critical Hit · 1 point Defense · 1 point Max HP · 1 point Max MP · 1 point Keen Strike +1 level · 3 points Defense · 1 point Max HP · 1 point Attack · 1 point Defense · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Attack Preparation +1 level · 2 points Max MP · 1 point Rush Strike +1 level · 3 points Max MP · 1 point Mocking Blade +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Attack · 1 point Protection Armor +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Attack · 1 point Max HP · 1 point Attack · 1 point Max HP · 1 point Ankle Slice +1 level · 3 points Critical Hit Resist · 1 point Cooldown Reduction · 4 points Critical Hit Resist · 1 point Blood Absorption +1 level · 2 points Ruinous Blow +1 level · 3 points Critical Hit · 1 point Survival Stance +1 level · 2 points Critical Hit · 1 point Defense · 1 point Combat Speed · 4 points
Zikel 60 points, 39 nodes
Damage Tolerance · 4 points Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Sword Aura Rampage +1 level · 3 points Defense · 1 point Impact Hit +1 level · 2 points Attack · 1 point Ruinous Blow +1 level · 3 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Murderous Burst +1 level · 2 points Max HP · 1 point Max MP · 1 point Critical Hit · 1 point Keen Strike +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Leaping Slam +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Survival Willpower +1 level · 2 points Attack · 1 point Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Experienced Counterstrike +1 level · 2 points Critical Hit · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defense · 1 point Max HP · 1 point Mocking Blade +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Destructive Impulse +1 level · 2 points Max HP · 1 point Attack · 1 point Rending Blow +1 level · 3 points Attack · 1 point Defense · 1 point Start Attack · 1 point Defense · 1 point Crushing Wave +1 level · 3 points Defense · 1 point Max MP · 1 point Survival Willpower +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Aerial Snare +1 level · 3 points Max MP · 1 point Attack · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Murderous Burst +1 level · 2 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Destructive Impulse +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Rush Strike +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Ankle Slice +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Max MP · 1 point Experienced Counterstrike +1 level · 2 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Overhead Slam +1 level · 3 points Defense · 1 point Impact Hit +1 level · 2 points Attack · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Damage Tolerance · 4 points
Vaizel 34 points, 22 nodes
Critical Damage Boost · 4 points Critical Hit Resist · 1 point Survival Stance +1 level · 2 points Critical Hit Resist · 1 point Sword Aura Rampage +1 level · 3 points Attack · 1 point Blood Absorption +1 level · 2 points Critical Hit Resist · 1 point Max HP · 1 point Critical Damage Tolerance · 4 points Critical Hit · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Defense · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Leaping Slam +1 level · 3 points Max HP · 1 point Aerial Snare +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Max HP · 1 point Crushing Wave +1 level · 3 points Attack · 1 point Attack Preparation +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Experienced Counterstrike +1 level · 2 points Critical Hit Resist · 1 point Attack · 1 point Max MP · 1 point Defense · 1 point Survival Willpower +1 level · 2 points Max HP · 1 point Attack · 1 point Critical Hit Resist · 1 point Defense · 1 point Overhead Slam +1 level · 3 points Max HP · 1 point Critical Hit · 1 point Ankle Slice +1 level · 3 points Max MP · 1 point Start Max HP · 1 point Keen Strike +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Ruinous Blow +1 level · 3 points Attack · 1 point Critical Hit · 1 point Defense · 1 point Max MP · 1 point Murderous Burst +1 level · 2 points Attack · 1 point Max HP · 1 point Defense · 1 point Critical Hit · 1 point Impact Hit +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Destructive Impulse +1 level · 2 points Defense · 1 point Rending Blow +1 level · 3 points Critical Hit Resist · 1 point Max HP · 1 point Max MP · 1 point Mocking Blade +1 level · 3 points Max MP · 1 point Rush Strike +1 level · 3 points Attack · 1 point Max HP · 1 point Attack · 1 point Attack · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Critical Hit Resist · 1 point Critical Damage Tolerance · 4 points Max MP · 1 point Critical Hit · 1 point Identify Weakness +1 level · 2 points Defense · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Protection Armor +1 level · 2 points Critical Hit · 1 point Critical Damage Boost · 4 points
Triniel 62 points, 40 nodes
Multi-Hit Resist · 4 points Attack · 1 point Critical Hit · 1 point Attack · 1 point Multi-Hit Chance · 4 points Defense · 1 point Defense · 1 point Max HP · 1 point Multi-Hit Resist · 4 points Max MP · 1 point Mocking Blade +1 level · 3 points Max MP · 1 point Max HP · 1 point Murderous Burst +1 level · 2 points Impact Hit +1 level · 2 points Max MP · 1 point Critical Hit · 1 point Rending Blow +1 level · 3 points Critical Hit · 1 point Critical Hit · 1 point Max HP · 1 point Defense · 1 point Max HP · 1 point Critical Hit Resist · 1 point Attack · 1 point Critical Hit Resist · 1 point Sword Aura Rampage +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Protection Armor +1 level · 2 points Critical Hit Resist · 1 point Attack · 1 point Defense · 1 point Rush Strike +1 level · 3 points Critical Hit · 1 point Max HP · 1 point Max MP · 1 point Identify Weakness +1 level · 2 points Defense · 1 point Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Critical Hit · 1 point Max HP · 1 point Attack · 1 point Crushing Wave +1 level · 3 points Max MP · 1 point Defense · 1 point Critical Hit Resist · 1 point Max MP · 1 point Critical Hit · 1 point Destructive Impulse +1 level · 2 points Defense · 1 point Max MP · 1 point Aerial Snare +1 level · 3 points Defense · 1 point Defense · 1 point Start Attack · 1 point Attack · 1 point Ruinous Blow +1 level · 3 points Max HP · 1 point Attack · 1 point Attack Preparation +1 level · 2 points Critical Hit Resist · 1 point Max HP · 1 point Critical Hit · 1 point Attack · 1 point Max HP · 1 point Overhead Slam +1 level · 3 points Defense · 1 point Max MP · 1 point Critical Hit Resist · 1 point Critical Hit · 1 point Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Attack · 1 point Blood Absorption +1 level · 2 points Max HP · 1 point Max MP · 1 point Critical Hit Resist · 1 point Ankle Slice +1 level · 3 points Attack · 1 point Defense · 1 point Critical Hit · 1 point Survival Stance +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Defense · 1 point Critical Hit · 1 point Max MP · 1 point Attack · 1 point Max MP · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Leaping Slam +1 level · 3 points Critical Hit Resist · 1 point Max HP · 1 point Experienced Counterstrike +1 level · 2 points Survival Willpower +1 level · 2 points Max MP · 1 point Max HP · 1 point Keen Strike +1 level · 3 points Max HP · 1 point Multi-Hit Chance · 4 points Max MP · 1 point Attack · 1 point Attack · 1 point Multi-Hit Resist · 4 points Defense · 1 point Critical Hit Resist · 1 point Defense · 1 point Multi-Hit Chance · 4 points
  • Legendary stat (4 points)
  • Active skill (3 points)
  • Passive skill (2 points)
  • Common stat (1 point)
  • Start
  • Taken by Grobs
  • Not taken
Grobs’ level 45 Gladiator board (227 points) in questlog.gg’s Daevanion planner, last updated 2026-10-02. Board layout from the game data on questlog.gg.

What does each Daevanion board give a Gladiator?

The four PvE boards all raise skill levels, but each one has a different set of legendary nodes. That difference is what decides how far you go into each board. Everything in this table comes from the board data in questlog.gg’s Daevanion planner.

Board Unlocks at Nodes Points to fill Skill nodes Legendary nodes (4 pts, +1.5% each)
Nezekan Level 12 89 134 +1 every active skill; +2 Survival Stance, Protection Armor, Blood Absorption, Identify Weakness, Attack Preparation 2 × Combat Speed, 2 × Cooldown Reduction
Zikel Level 20 89 134 +1 every active skill; +2 Impact Hit, Murderous Burst, Experienced Counterstrike, Destructive Impulse, Survival Willpower 2 × Damage Boost, 2 × Damage Tolerance
Vaizel Level 30 89 134 +1 every active and passive skill 2 × Critical Damage Boost, 2 × Critical Damage Tolerance
Triniel Level 40 117 168 +1 every active and passive skill 3 × Multi-Hit Chance, 3 × Multi-Hit Resist
Azphel Level 45 153 232 (own point type) None 4 × PvP Damage Boost, 4 × PvP Damage Tolerance

All the common filler nodes are identical in every board: +3 Attack, +5 Critical Hit, +5 Critical Hit Resist, +30 Defense, +100 Max HP or +50 Max MP, each for 1 point.

How much do Daevanion nodes cost?

Common stat nodes cost 1 point, passive skill nodes 2, active skill nodes 3 and legendary nodes 4. You can only take a node once it connects back to the start of its board, so a cheap filler node is often the path to an expensive skill or legendary node behind it.

Node type Cost Example
Common stat 1 +3 Attack, +50 Max MP
Passive skill level 2 Attack Preparation +1
Active skill level 3 Overhead Slam +1
Legendary stat 4 +1.5% Damage Boost

Resetting a node is cheap: every node in the planner data lists the same reset cost of 500, so you can re-path for a new patch without much risk.

Which Daevanion nodes should a Gladiator take first?

Take the active skill nodes for Overhead Slam, Ruinous Blow and Rending Blow first; they are the biggest part of your damage. After those, take legendary damage nodes, then the passive skill nodes for Impact Hit, Attack Preparation and Experienced Counterstrike. Fill the remaining points with +3 Attack nodes.

This is the order Ulfhednar recommends, and Grobs’ plans follow the same logic:

  1. Active skill nodes: Overhead Slam, Ruinous Blow and Rending Blow. Grobs adds Keen Strike too, since it is your mana generator.
  2. Legendary damage nodes: Damage Boost (Zikel), Combat Speed (Nezekan), Multi-Hit Chance (Triniel). Ulfhednar also names Critical Damage Boost (Vaizel).
  3. Passive skill nodes: Impact Hit (its Double Chance doubles a hit’s damage), Attack Preparation and Experienced Counterstrike.
  4. Filler: +3 Attack nodes first, then +5 Critical Hit. Take +50 Max MP nodes only if you keep running out of mana.

The two creators differ on one point. Grobs’ level 45 plan takes no Critical Damage Boost legendaries from Vaizel and spends those points on Triniel’s Multi-Hit Chance nodes instead, while Ulfhednar lists crit damage among his first legendary picks. Both choices raise damage; Grobs’ route also adds the fourth level to every core skill.

Ulfhednar — AION 2 Gladiator PvE DPS Build (Daevanion board at 11:22)

What should a leveling Gladiator board look like?

While leveling, spend on the core skills before anything else. Grobs’ leveling template uses only 65 points: 25 in Nezekan, 17 in Zikel and 23 in Vaizel. That gives +2 levels to Rending Blow, Overhead Slam, Keen Strike and Ruinous Blow, +1 to Leaping Slam, and one legendary node each for Combat Speed and Damage Boost.

Nezekan 25 points, 16 nodes
Combat Speed · 4 points Attack · 1 point Critical Hit Resist · 1 point Protection Armor +1 level · 2 points Critical Hit Resist · 1 point Aerial Snare +1 level · 3 points Blood Absorption +1 level · 2 points Critical Hit · 1 point Cooldown Reduction · 4 points Critical Hit · 1 point Overhead Slam +1 level · 3 points Max MP · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Critical Hit Resist · 1 point Max MP · 1 point Survival Stance +1 level · 2 points Defense · 1 point Max HP · 1 point Critical Hit · 1 point Leaping Slam +1 level · 3 points Max HP · 1 point Crushing Wave +1 level · 3 points Max HP · 1 point Identify Weakness +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Attack · 1 point Defense · 1 point Max MP · 1 point Attack · 1 point Rending Blow +1 level · 3 points Max HP · 1 point Max MP · 1 point Attack · 1 point Critical Hit Resist · 1 point Attack Preparation +1 level · 2 points Max MP · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defiance +1 level · 3 points Defense · 1 point Start Attack · 1 point Sword Aura Rampage +1 level · 3 points Critical Hit · 1 point Critical Hit Resist · 1 point Max HP · 1 point Identify Weakness +1 level · 2 points Critical Hit · 1 point Defense · 1 point Max HP · 1 point Max MP · 1 point Keen Strike +1 level · 3 points Defense · 1 point Max HP · 1 point Attack · 1 point Defense · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Attack Preparation +1 level · 2 points Max MP · 1 point Rush Strike +1 level · 3 points Max MP · 1 point Mocking Blade +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Attack · 1 point Protection Armor +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Attack · 1 point Max HP · 1 point Attack · 1 point Max HP · 1 point Ankle Slice +1 level · 3 points Critical Hit Resist · 1 point Cooldown Reduction · 4 points Critical Hit Resist · 1 point Blood Absorption +1 level · 2 points Ruinous Blow +1 level · 3 points Critical Hit · 1 point Survival Stance +1 level · 2 points Critical Hit · 1 point Defense · 1 point Combat Speed · 4 points
Zikel 17 points, 10 nodes
Damage Tolerance · 4 points Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Sword Aura Rampage +1 level · 3 points Defense · 1 point Impact Hit +1 level · 2 points Attack · 1 point Ruinous Blow +1 level · 3 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Murderous Burst +1 level · 2 points Max HP · 1 point Max MP · 1 point Critical Hit · 1 point Keen Strike +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Leaping Slam +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Survival Willpower +1 level · 2 points Attack · 1 point Critical Hit · 1 point Max MP · 1 point Critical Hit Resist · 1 point Experienced Counterstrike +1 level · 2 points Critical Hit · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Defense · 1 point Max HP · 1 point Mocking Blade +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Destructive Impulse +1 level · 2 points Max HP · 1 point Attack · 1 point Rending Blow +1 level · 3 points Attack · 1 point Defense · 1 point Start Attack · 1 point Defense · 1 point Crushing Wave +1 level · 3 points Defense · 1 point Max MP · 1 point Survival Willpower +1 level · 2 points Max HP · 1 point Critical Hit Resist · 1 point Aerial Snare +1 level · 3 points Max MP · 1 point Attack · 1 point Critical Hit · 1 point Critical Hit Resist · 1 point Critical Hit Resist · 1 point Murderous Burst +1 level · 2 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Destructive Impulse +1 level · 2 points Max HP · 1 point Critical Hit · 1 point Rush Strike +1 level · 3 points Max HP · 1 point Defense · 1 point Attack · 1 point Max MP · 1 point Ankle Slice +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Max MP · 1 point Experienced Counterstrike +1 level · 2 points Defense · 1 point Damage Boost · 4 points Attack · 1 point Overhead Slam +1 level · 3 points Defense · 1 point Impact Hit +1 level · 2 points Attack · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Max HP · 1 point Critical Hit Resist · 1 point Damage Tolerance · 4 points
Vaizel 23 points, 15 nodes
Critical Damage Boost · 4 points Critical Hit Resist · 1 point Survival Stance +1 level · 2 points Critical Hit Resist · 1 point Sword Aura Rampage +1 level · 3 points Attack · 1 point Blood Absorption +1 level · 2 points Critical Hit Resist · 1 point Max HP · 1 point Critical Damage Tolerance · 4 points Critical Hit · 1 point Attack · 1 point Critical Hit · 1 point Max MP · 1 point Defense · 1 point Defense · 1 point Max MP · 1 point Defense · 1 point Leaping Slam +1 level · 3 points Max HP · 1 point Aerial Snare +1 level · 3 points Critical Hit · 1 point Max MP · 1 point Max HP · 1 point Crushing Wave +1 level · 3 points Attack · 1 point Attack Preparation +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Experienced Counterstrike +1 level · 2 points Critical Hit Resist · 1 point Attack · 1 point Max MP · 1 point Defense · 1 point Survival Willpower +1 level · 2 points Max HP · 1 point Attack · 1 point Critical Hit Resist · 1 point Defense · 1 point Overhead Slam +1 level · 3 points Max HP · 1 point Critical Hit · 1 point Ankle Slice +1 level · 3 points Max MP · 1 point Start Max HP · 1 point Keen Strike +1 level · 3 points Critical Hit Resist · 1 point Max MP · 1 point Ruinous Blow +1 level · 3 points Attack · 1 point Critical Hit · 1 point Defense · 1 point Max MP · 1 point Murderous Burst +1 level · 2 points Attack · 1 point Max HP · 1 point Defense · 1 point Critical Hit · 1 point Impact Hit +1 level · 2 points Critical Hit Resist · 1 point Critical Hit · 1 point Destructive Impulse +1 level · 2 points Defense · 1 point Rending Blow +1 level · 3 points Critical Hit Resist · 1 point Max HP · 1 point Max MP · 1 point Mocking Blade +1 level · 3 points Max MP · 1 point Rush Strike +1 level · 3 points Attack · 1 point Max HP · 1 point Attack · 1 point Attack · 1 point Max HP · 1 point Critical Hit Resist · 1 point Defense · 1 point Critical Hit Resist · 1 point Critical Damage Tolerance · 4 points Max MP · 1 point Critical Hit · 1 point Identify Weakness +1 level · 2 points Defense · 1 point Defiance +1 level · 3 points Critical Hit · 1 point Protection Armor +1 level · 2 points Critical Hit · 1 point Critical Damage Boost · 4 points
  • Legendary stat (4 points)
  • Active skill (3 points)
  • Passive skill (2 points)
  • Common stat (1 point)
  • Start
  • Taken by Grobs
  • Not taken
Grobs’ 65-point leveling board in questlog.gg’s Daevanion planner. Triniel and Azphel are left empty.

According to Grobs, skill points alone only take a skill to level 10. That is why the early skill nodes matter: they are how your core skills reach level 12, the level where Overhead Slam gets its Lands as a Critical Hit specialization.

Why do PvE Gladiator plans leave out Azphel?

Azphel has no skill-level nodes and no PvE damage nodes. Its legendaries are PvP Damage Boost and PvP Damage Tolerance, and its middle-tier nodes are PvP Critical Hit, PvP Accuracy and Evasion, PvP Attack and Defense, and Status Effect Chance and Resist. Its common nodes are PvP stats too.

Azphel also runs on different points. In the planner data, the four PvE boards cost Daevanion points, while Azphel’s 232 points come from a separate point type, so spending on Azphel never takes nodes away from Nezekan, Zikel, Vaizel or Triniel. PvE plans leave it out because it adds no PvE damage, not because the points are better spent elsewhere. Fill it whenever you have points of that type; it matters most if you play Arena or open-world PvP.

How does Daevanion fit with your skill levels?

Daevanion can add at most four levels to any one skill. Your PvE targets are much higher than that: Overhead Slam and Rending Blow at 16, Lunge Stance at 20. So the boards are one source among several. The remaining levels come from skill lines on your gear, such as the rings, weapon and guard, and on Arcana cards; the Gladiator gear guide covers what to equip. Stigmas have no Daevanion nodes at all.

For which levels matter and which specializations they unlock, see the Gladiator PvE build. Every Gladiator page is linked from the Gladiator builds hub, and other classes are in the builds directory.

Where does this Daevanion data come from?

We have not tested this board in-game ourselves. The board and node data comes from the game client, as published in questlog.gg’s Daevanion planner (Global, checked 2026-10-08). The plans and priorities come from:

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