AION 2 Ranger Daevanion Build: Best Nodes & Two Real Boards
Ranger Daevanion guide for AION 2 Global: which skills each of the five boards levels, which nodes to buy first, and two real level 45 Ranger boards compared.
FAQ
How many Daevanion boards does the Ranger have?
How many points does it take to fill the Ranger boards?
Which board has Focused Eye and Hunter’s Resolve?
Should a Ranger take the Damage Tolerance nodes?
What do Daevanion nodes cost?
Do stigmas get Daevanion nodes?
What is the best Ranger Daevanion build for PvE?
Take the skill nodes for your core seven actives on every PvE board: Deadshot, Gale Arrow, Drill Dart, Tempest Shot, Snipe, Burst Arrow and Snare Shot. Add Focused Eye, Hunter’s Resolve and Hunter’s Soul, and collect the 4-point damage nodes on the way. Leave Azphel for PvP.
whelps, the author of the most-liked public Ranger skill build on questlog.gg, published a 316-point “starting board” that does exactly that:
| Board | Points | Skill nodes taken | 4-point nodes taken |
|---|---|---|---|
| Nezekan | 79 | Core seven + Marking Shot; Focused Eye, Hunter’s Resolve and Concentrated Fire twice each | 1 × Combat Speed, 2 × Cooldown Reduction |
| Zikel | 81 | Core seven + Marking Shot; Hunter’s Soul twice, Rooting Eye, Melee Fire | 2 × Damage Boost, 2 × Damage Tolerance |
| Vaizel | 81 | Core seven + Suppressing Arrow; Focused Eye, Hunter’s Resolve, Hunter’s Soul | 2 × Critical Damage Boost, 2 × Critical Damage Tolerance |
| Triniel | 75 | Core seven; Focused Eye, Hunter’s Resolve, Hunter’s Soul, Vigilant Eye | 3 × Multi-Hit Chance |
| Azphel | 0 | Skipped | — |
The result is +4 levels on all seven core skills and on Focused Eye, Hunter’s Resolve and Hunter’s Soul, and +2 on Marking Shot and Concentrated Fire. On top of that come +1.5% Combat Speed, +3% Cooldown Reduction, +3% Damage Boost, +3% Critical Damage Boost and +4.5% Multi-Hit Chance. To see how those levels feed the rotation, read the Ranger PvE build.
Here is that board drawn out. Every path starts at the centre node, and the highlighted nodes are the ones whelps takes. On a computer, hover over a node to see what it gives.
- Legendary stat (4 points)
- Active skill (3 points)
- Passive skill (2 points)
- Common stat (1 point)
- Start
- Taken by whelps
- Not taken
Which Ranger skills does each board level?
Each of the four PvE boards has one node for every active skill, so each active can gain up to four levels. The passives are split. Nezekan and Zikel each hold two nodes for five of the ten passives, and Vaizel and Triniel add one node to every passive. All of this comes from the board data in questlog.gg’s Daevanion planner.
| Board | Unlocks at | Nodes | Points to fill | Passive nodes | 4-point stat nodes (+1.5% each) |
|---|---|---|---|---|---|
| Nezekan | Level 12 | 89 | 134 | +2 Focused Eye, Hunter’s Resolve, Concentrated Fire, Vigilant Eye, Wind Vigor | 2 × Combat Speed, 2 × Cooldown Reduction |
| Zikel | Level 20 | 89 | 134 | +2 Hunter’s Soul, Rooting Eye, Melee Fire, Unyielding Resolve, Revitalization Contract | 2 × Damage Boost, 2 × Damage Tolerance |
| Vaizel | Level 30 | 89 | 134 | +1 every passive | 2 × Critical Damage Boost, 2 × Critical Damage Tolerance |
| Triniel | Level 40 | 117 | 168 | +1 every passive | 3 × Multi-Hit Chance, 3 × Multi-Hit Resist |
| Azphel | Level 45 | 153 | 232 (own point type) | None | 4 × PvP Damage Boost, 4 × PvP Damage Tolerance |
For a Ranger this split matters: Nezekan holds the two passives every creator ranks first, Focused Eye and Hunter’s Resolve. That makes the level 12 board the most valuable one to fill early. Hunter’s Soul and Rooting Eye are on Zikel.
The cheap filler nodes are the same on every PvE board: +3 Attack, +5 Critical Hit, +5 Critical Hit Resist, +30 Defense, +100 Max HP or +50 Max MP, each for 1 point. Passive skill nodes cost 2, active skill nodes 3 and the large stat nodes 4. A node only becomes available once it connects back to the start of its board.
Which Daevanion nodes should a Ranger buy first?
All three creators start with the skills that do the most damage, but they disagree on whether the big 4-point stat nodes come before or after them.
Allyria (written Global guide) uses the same order on every board:
- The 4-point stat nodes.
- Active skill nodes. Take these first instead when a node gets a skill to level 8, 12, 16 or 20, because those are the levels that unlock specializations.
- Passive skill nodes.
- Common nodes, in this order: Attack, Critical Hit, HP, Defense, Critical Hit Resist, then MP.
Her rule for a board you cannot finish: don’t spend points on anything that does not add damage.
Moxsy takes skill levels first: the highest-damage skills, then the secondary ones, then passives. He tells you to skip Critical Hit Resist nodes, and to grab Deadshot levels wherever you can.
J0EI starts Nezekan with the Combat Speed nodes, which he cannot stress enough, then takes Drill Dart, Tempest Shot, Snipe and Marking Shot. He expects players who clear the sealed dungeons to earn enough points for every important skill node eventually.
In practice the board layout forces some compromises. Even with Moxsy’s advice, both real boards below include around 20 Critical Hit Resist nodes, because cheap nodes are often the only path to the skill and stat nodes behind them.
How do whelps’ and J0EI’s boards compare?
They agree on the core and differ on breadth. whelps spends 316 points on a pure damage board. J0EI spends 391 PvE points on a wider board that also levels his PvP passives, and puts 30 points into Azphel.
| whelps, “Rough starting board” | J0EI, “J0eitv’s Ranger Daeva board” | |
|---|---|---|
| Points on the four PvE boards | 316 (79 / 81 / 81 / 75) | 391 (95 / 98 / 100 / 98) |
| Azphel | Not used | 30 points, including 2 × PvP Damage Boost |
| Actives at +4 | Deadshot, Gale Arrow, Drill Dart, Tempest Shot, Snipe, Burst Arrow, Snare Shot | The same seven, plus Marking Shot and Explosion Trap |
| Passives at +4 | Focused Eye, Hunter’s Resolve, Hunter’s Soul | Hunter’s Resolve, Hunter’s Soul, Concentrated Fire, Revitalization Contract, Unyielding Resolve (Focused Eye +3) |
| 4-point nodes | 1 × Combat Speed, 2 × Cooldown Reduction, 2 × Damage Boost, 2 × Damage Tolerance, 2 × Critical Damage Boost, 2 × Critical Damage Tolerance, 3 × Multi-Hit Chance | The same, with both Combat Speed nodes |
| Not taken | Explosion Trap, Defiance, Arrow Scattershot | Arrow Scattershot, Multi-Hit Resist |
Neither board takes Arrow Scattershot, which fits the PvE advice to drop it once your rotation is fast enough. Neither takes the Multi-Hit Resist nodes on Triniel either. Revitalization Contract and Unyielding Resolve are survival and crowd-control resist passives, so skip J0EI’s extra nodes for them if you only play PvE.
J0EI — Aion 2 Ranger Masterclass (Daevanion boards at 32:35)
What should a leveling Ranger take on the early boards?
Nezekan opens at level 12 and Zikel at 20, while your skills are still low. Spend those first points to reach specialization milestones on the core skills, not to spread +1s evenly. Getting Deadshot to level 8 early is the clearest example: it can then be cast while moving and gains +30% Skill Speed. Moxsy calls those two options a huge damage spike.
After that, follow the order above: Focused Eye and Hunter’s Resolve on Nezekan, then the Combat Speed and Damage Boost nodes as your paths reach them. Moxsy’s reassurance for new players: you earn enough points to end up with most of the important nodes anyway. Allyria adds that boards can be reset with Kinah, so early mistakes are cheap.
Does Azphel use the same points as the PvE boards?
No. In the planner data, Azphel is paid for with a different point type from the other four boards, so filling it does not take points away from Nezekan, Zikel, Vaizel or Triniel. whelps labels his boards the same way, with separate counts such as “500/36 points”. Allyria notes that the boards after the first four can be fully maxed.
For PvE damage, Azphel has nothing. Its 4-point nodes are PvP Damage Boost and PvP Damage Tolerance, and its mid-tier nodes are PvP Attack and Defense, PvP Critical Hit, PvP Accuracy and Evasion, and Status Effect Chance and Resist. Its common nodes are PvP stats plus a few HP and MP nodes. Fill it whenever you have points of that type; J0EI has started his with the two PvP Damage Boost nodes.
How many levels can Daevanion add to a Ranger skill?
Four at most. Every active skill has one node on each of the four PvE boards. Every passive has four nodes in total: two on Nezekan or Zikel, one on Vaizel and one on Triniel. Stigmas have no nodes at all, so Vaizel’s Authority and Bow of Blessing are levelled only with stigma points.
Your PvE targets are higher than +4 can cover on its own: Deadshot and Gale Arrow at 20, and Drill Dart, Tempest Shot and Snipe at 16. The remaining levels come from Arcana cards and from skill lines on gear, such as the ring lines Allyria looks for on Gale Arrow, Deadshot, Tempest Shot and Drill Dart; the Ranger gear guide covers both. The Ranger PvE build lists which level unlocks which specialization. Every Ranger page is linked from the Ranger builds hub, and other classes are in the builds directory.
Where does this Daevanion data come from?
We have not tested these boards in-game ourselves. Board, node and cost data come from the game client, as published in questlog.gg’s Daevanion planner (Global, checked 2026-10-08). The plans and priorities come from:
- whelps: his public Ranger Daevanion boards, including the “Rough starting board” (updated 2026-10-02).
- J0EI: his public Ranger Daeva board (updated 2026-10-07) and the board walkthrough in Aion 2 Ranger Masterclass.
- Allyria: the Daevanion chapter of her written Global Ranger guide (updated 2026-09-18).
- Moxsy: the board section of his Ultimate Ranger Guide, which credits the Ranger player JohnPal for the plan.
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